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Merge remote-tracking branch 'remotes/origin/master' into gltf2
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.github/release.yml

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changelog:
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exclude:
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labels:
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- ignore-for-release
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authors:
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- appveyor
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- dependabot
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- github-actions
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categories:
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- title: New Features
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labels:
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- enhancement
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- title: Documentation and Localization
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labels:
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- documentation
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- locales
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- title: Bug Fixes
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labels:
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- bug
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- title: Other Changes
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labels:
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- "*"

Build.cmd

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@@ -163,7 +163,7 @@ IF "%Mode%" == "Stable" (
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REM Create binary and source zips.
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CALL :delete "OpenRails-%Mode%*.zip" || GOTO :error
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PUSHD "Program" && 7za.exe a -r -tzip -x^^!*.xml "..\OpenRails-%Mode%.zip" . && POPD || GOTO :error
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7za.exe a -r -tzip -x^^!.* -x^^!obj -x^^!lib -x^^!_build -x^^!*.bak -x^^!Website "OpenRails-%Mode%-Source.zip" "Source" || GOTO :error
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7za.exe a -r -tzip -x^^!.* -x^^!obj -x^^!lib -x^^!_build -x^^!*.bak "OpenRails-%Mode%-Source.zip" "Source" || GOTO :error
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ENDLOCAL
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GOTO :EOF

Docs/Contributing.md

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In most cases, you can get started immediately with making the changes and creating a pull request. We do ask for some additional steps to be taken for some bugs and all new features, but they can come before or after the pull request. Please feel free to share ideas and proposals as pull requests!
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**Note:** You must start your work from the "master" branch and merged pull requests back into the "master" branch, unless we direct you otherwise.
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**Note:** You must fork the Open Rails repository before you start working on it. We do not allow you to push branches to the official repository.
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**Note:** You should do your work on separate branches; they must be created from the "master" branch and pull requests must merge back into the "master" branch, unless we direct you otherwise.
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### Documentation and translations
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If you'd like to improve the [documentation](./), [manual](../Source/Documentation/Manual), or [translations](../Source/Locales) you can get started immediately.
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There are no requirements for the pull request.
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### Contributed projects
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If you'd like to improve the [contributed projects](../Source/Contrib) you can get started immediately.
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There are no requirements for the pull request.
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### Bug process
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If you'd like to fix a bug, you can get started immediately. If the fix turns out to be very small, you do not even need a bug report. Otherwise, you will need to make sure it has been reported on [our bug tracker on Launchpad](https://bugs.launchpad.net/or). If it has not, you can report the bug *and* fix it!
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### Submitting your code
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When you're done writing code, you should make a pull request on GitHub. The title and description of the requests should concisely indicate what bug or feature you've implemented and you will need to include links to whichever of the following are appropriate:
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When you're done writing code, you should make a pull request on GitHub from your fork's branch back to the official repository's "master" branch. The title and description of the requests should concisely indicate what bug or feature you've implemented and you will need to include links to whichever of the following are appropriate:
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* Bug report
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* Road-map card

Docs/Policies.md

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# Project Policies
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This document records the policies currently in place under which the Project Team operates.
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## License
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The [GNU Public License](http://www.gnu.org/licenses/licenses.html) allows a user to use Open Rails in any way, except that you may not distribute software containing part of Open Rails without respecting the license terms.
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## Liability
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Open Rails is intended for entertainment purposes only and, to avoid liability, is not suitable for professional applications.
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## Code Submissions
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[Code contributions](https://github.com/openrails/openrails/blob/master/Docs/Contributing.md) to our repository must be in Microsoft's C# language. An authorised developer may not change content in the official version of Open Rails without approval from another authorised developer.
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## Content Compatibility
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Open Rails will continue to maintain compatibility with content from previous official versions of Open Rails.
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## File Formats
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New types of content will use the JavaScript Object Notation (JSON).
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Existing types of content from previous official versions of Open Rails will continue to be loaded without change.
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## Keyboard Assignments
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New key assignments should obey the following rules where that is possible.
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* Reserve digit keys for camera operations.
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* Reserve Fn keys for pop-up windows.
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* Reserve the Alt modifier for debug operations.
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* Reserve modifier+space (e.g. Ctrl+space) for future expansion using sequences of keys.
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Existing key assignments may not be changed without community discussion and approval of the Open Rails Management Team.
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## Crashes and Derailments
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Open Rails simulates emergency events which bring a train to a standstill, such as a derailment, and provides both a visual indication and a notification of the problem.
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Open Rails does not show rolling stock leaving the track due to crashes or derailments. We have many members from the rail industry who have spent their working lives preventing incidents that cause injuries and loss of life and we respect that point of view.

Docs/Readme.md

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* [Join the community](http://www.openrails.org/share/community/?utm_campaign=documentation&utm_source=readme&utm_medium=referral)
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* [Report bugs or offer suggestions](http://www.openrails.org/contribute/reporting-bugs/?utm_campaign=documentation&utm_source=readme&utm_medium=referral)
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* [Create content](http://www.openrails.org/contribute/building-models/?utm_campaign=documentation&utm_source=readme&utm_medium=referral)
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* [How to propose and submit work](Contributing.md)
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* [Write code](http://www.openrails.org/contribute/developing-code/?utm_campaign=documentation&utm_source=readme&utm_medium=referral)
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* [Join the team](http://www.openrails.org/contribute/joining-the-team/?utm_campaign=documentation&utm_source=readme&utm_medium=referral)
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* [More details](Contributing.md)
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## Build status
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Source/Contrib/ActivityEditor/ActivityEditor/Engine/SimpleTextEd.Designer.cs

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="bar.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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</root>

Source/Contrib/TrackViewer/Drawing/DrawColors.cs

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public static ColorScheme colorsRoadsHotlight = new ColorScheme(HighlightType.Hotlight);
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public static ColorScheme colorsPathMain = new ColorScheme();
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public static ColorScheme colorsPathSiding = new ColorScheme();
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public static ColorScheme colorsEvent = new ColorScheme();
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static ColorsGroupTrack trackGroupFlat = new ColorsGroupTrack();
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static ColorsGroupTrack roadTrackGroupFlat = new ColorsGroupTrack();
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TrackViewer.catalog.GetString("Select speedpost color"));
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itemColors.Speedpost = itemColor;
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itemColor = new ColorWithHighlights(Color.DarkGray, 40);
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itemColor.MakeIntoUserPreference(preferenceChanger, "event",
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TrackViewer.catalog.GetString("Select event color"));
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itemColors.Event = itemColor;
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itemColor = new ColorWithHighlights(Color.Blue, 40);
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public ColorWithHighlights RoadCrossing { get; set; }
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public ColorWithHighlights Speedpost { get; set; }
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public ColorWithHighlights Siding { get; set; }
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public ColorWithHighlights Event { get; set; }
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public ColorWithHighlights Text { get; set; }
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public ColorWithHighlights ClearWindowInset { get; set; }
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public Color RoadCrossing { get { return TrackItemColors.RoadCrossing.Colors[highlightType]; } }
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public Color Speedpost { get { return TrackItemColors.Speedpost.Colors[highlightType]; } }
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public Color Siding { get { return TrackItemColors.Siding.Colors[highlightType]; } }
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public Color Event { get { return TrackItemColors.Event.Colors[highlightType]; } }
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public Color ActiveNode { get { return TrackItemColors.ActiveNode.Colors[highlightType]; } }
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public Color CandidateNode { get { return TrackItemColors.CandidateNode.Colors[highlightType]; } }

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