@@ -2471,7 +2471,6 @@ the one shown below::
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ORTSMaxParticles ( 2500 )
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ORTSRateMultiplier ( 1.0 )
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ORTSUseChaoticRandomization ( false )
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- ORTSShapeHierarchy ( "MAIN" )
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)
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The code block consists of the following elements:
@@ -2500,7 +2499,6 @@ The code block consists of the following elements:
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single: ORTSMaxParticles
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single: ORTSRateMultiplier
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single: ORTSUseChaoticRandomization
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- single: ORTSShapeHierarchy
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After including these settings, additional *optional * parameters unique to OR can
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be included to further customize effect emitters:
@@ -2604,14 +2602,6 @@ be included to further customize effect emitters:
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randomziation algorithm changes the random values by a small amount for each iteration. The "chaotic"
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algorithm tends to make exhaust that is more spread out and discontinuous, which may be desireable in
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some cases.
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- - ``ORTSShapeHierarchy ( MATRIXNAME ) `` -- Selects the sub object of the engine/wagon
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- shape the emitter should be attached to using the name of the sub object matrix.
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- The x, y, z location given earlier will then be measured relative to the sub object,
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- and the emitter will move as the sub object moves in real time.
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- Matrix names can be determined using shape viewing programs. If the given name
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- cannot be found, a warning is produced in the log and the emitter will be attached
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- to the main shape object. Similarly, if ``ORTSShapeHierarchy `` isn't defined, the emitter
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- will be attached to the main object, similar to the MSTS behavior.
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.. index ::
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