Just opening an image vv produces the following standard output:
Failed to compile shader:
Source was:
#version 150
struct buf
{
mat4 vertexTransform;
mat3 textureTransform;
float opacity;
int textureSwizzle;
};
uniform buf _17;
out vec2 v_texcoord;
in vec2 texcoord;
in vec3 position;
void main()
{
v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
gl_Position = _17.vertexTransform * vec4(position, 1.0);
}
QBackingStoreDefaultCompositor: Failed to build graphics pipeline
Failed to compile shader:
Source was:
#version 150
struct buf
{
mat4 vertexTransform;
mat3 textureTransform;
float opacity;
int textureSwizzle;
};
uniform buf _17;
out vec2 v_texcoord;
in vec2 texcoord;
in vec3 position;
void main()
{
v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
gl_Position = _17.vertexTransform * vec4(position, 1.0);
}
QBackingStoreDefaultCompositor: Failed to build graphics pipeline
Failed to compile shader:
Source was:
#version 150
struct buf
{
mat4 vertexTransform;
mat3 textureTransform;
float opacity;
int textureSwizzle;
};
uniform buf _17;
out vec2 v_texcoord;
in vec2 texcoord;
in vec3 position;
void main()
{
v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy;
gl_Position = _17.vertexTransform * vec4(position, 1.0);
}
QBackingStoreDefaultCompositor: Failed to build graphics pipeline
Segmentation fault (core dumped)
I usually happens the first time I run vv. Recalling it immediately does not show the same problem.
This has already been reported to @LucasGandel who has a better understanding of the problem I believe?
Just opening an image vv produces the following standard output:
I usually happens the first time I run vv. Recalling it immediately does not show the same problem.
This has already been reported to @LucasGandel who has a better understanding of the problem I believe?