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These scripts update the code with what would be generated in the next specification update.
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@@ -56,7 +58,7 @@ When performing a code review please refer to this checklist to guide your comme
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* Does the code follow C++ Coding Standards? [C++ Coding Standards](#c-coding-standards).
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* Does the code follow the Level Zero naming conventions? [Naming Conventions](#naming-conventions).
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* Does the code follow the Level Zero specification? See here for the latest spec: https://spec.oneapi.io/level-zero/latest/index.html.
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* Does the code follow the Level Zero specification? See here for the latest spec: https://oneapi-src.github.io/level-zero-spec/level-zero/latest/index.html.
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* Is the code for the Validation Layer? Please review the following: [Validation Layer README](source/layers/validation/README.md).
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* Is the code for the Tracing Layer? Please review the following: [Tracing Layer README](source/layers/tracing/README.md).
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* Is the code "Vendor & Platform agnostic"? ie Are the changes in the loader or in the layers ignorant of the implementation in the L0 drivers?
Copy file name to clipboardexpand all lines: source/layers/validation/README.md
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## Introduction
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The Level Zero driver implementations [by design](https://spec.oneapi.io/level-zero/latest/core/INTRO.html#error-handling) do minimal error checking and do not guard against invalid API programming.
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The Level Zero driver implementations [by design](https://oneapi-src.github.io/level-zero-spec/level-zero/latest/core/INTRO.html#error-handling) do minimal error checking and do not guard against invalid API programming.
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The Level Zero Validation layer is intended to be the primary Level Zero API error handling mechanism. The validation layer can be enabled at runtime with environment settings. When validation layer is enabled, L0 loader will inject calls to validation layer into L0 API DDI tables. When validation layer is not enabled, it is completely removed from the call path and has no performance cost.
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