Hello
I tried using Follow Me! in v10, but everytime I had someone follow another character, it resulted in the message "I collided with a wall; stopped following X" even though there is no wall. After some tests, I think I found the problem : having the option "Test for collisions" active seems to prevent anything from following, since the tokens follow each others nicely when this option is inactive.
I tested with a v9 Pathfinder1 world migrated to v10, with a v10 Pathfinder1 world, and with a v10 D&D5 world.
Steps to reproduce :
- Create a new world
- Create a new map with two new actors and no walls
- In Follow Me!'s options, tick "Test for collisions"
- Have actor A follow actor B
- Have actor B move
Expected result : actor A follows actor B
Actual results : message "I collided with a wall; stopped following actor B" appears and actor A doesn't follow actor B
Hello
I tried using Follow Me! in v10, but everytime I had someone follow another character, it resulted in the message "I collided with a wall; stopped following X" even though there is no wall. After some tests, I think I found the problem : having the option "Test for collisions" active seems to prevent anything from following, since the tokens follow each others nicely when this option is inactive.
I tested with a v9 Pathfinder1 world migrated to v10, with a v10 Pathfinder1 world, and with a v10 D&D5 world.
Steps to reproduce :
Expected result : actor A follows actor B
Actual results : message "I collided with a wall; stopped following actor B" appears and actor A doesn't follow actor B