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"Test for collisions" results in character never following in Foundry v10 #5

@Almarane

Description

@Almarane

Hello

I tried using Follow Me! in v10, but everytime I had someone follow another character, it resulted in the message "I collided with a wall; stopped following X" even though there is no wall. After some tests, I think I found the problem : having the option "Test for collisions" active seems to prevent anything from following, since the tokens follow each others nicely when this option is inactive.

I tested with a v9 Pathfinder1 world migrated to v10, with a v10 Pathfinder1 world, and with a v10 D&D5 world.

Steps to reproduce :

  • Create a new world
  • Create a new map with two new actors and no walls
  • In Follow Me!'s options, tick "Test for collisions"
  • Have actor A follow actor B
  • Have actor B move

Expected result : actor A follows actor B

Actual results : message "I collided with a wall; stopped following actor B" appears and actor A doesn't follow actor B

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