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Based on this SDK source, is it feasible to create a universal loader/translator library (DLL)? Could we just translate/bit-shift the 32-bit calls to work with the 64-bit implementation in the RTX 5000 series GPUs? We could simply put such a DLL into the game folder and still get the benefits of accelerated PhysX in old 32-bit games.
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Based on this SDK source, is it feasible to create a universal loader/translator library (DLL)? Could we just translate/bit-shift the 32-bit calls to work with the 64-bit implementation in the RTX 5000 series GPUs? We could simply put such a DLL into the game folder and still get the benefits of accelerated PhysX in old 32-bit games.
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