-
Notifications
You must be signed in to change notification settings - Fork 31
/
Copy pathppm_model.go
1053 lines (936 loc) · 22.1 KB
/
ppm_model.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
package rardecode
import (
"errors"
"io"
"math"
)
const (
rangeBottom = 1 << 15
rangeTop = 1 << 24
maxFreq = 124
intBits = 7
periodBits = 7
binScale = 1 << (intBits + periodBits)
n0 = 1
n1 = 4
n2 = 4
n3 = 4
n4 = (128 + 3 - 1*n1 - 2*n2 - 3*n3) / 4
nIndexes = n0 + n1 + n2 + n3 + n4
// memory is allocated in units. A unit contains unitSize number of bytes.
// A unit can store one context or two states.
unitSize = 12
freeMark = -1
)
var (
ErrCorruptPPM = errors.New("rardecode: corrupt ppm data")
expEscape = []byte{25, 14, 9, 7, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2}
initBinEsc = []uint16{0x3CDD, 0x1F3F, 0x59BF, 0x48F3, 0x64A1, 0x5ABC, 0x6632, 0x6051}
ns2Index [256]byte
ns2BSIndex [256]byte
// units2Index maps the number of units in a block to a freelist index
units2Index [128 + 1]byte
// index2Units maps a freelist index to the size of the block in units
index2Units [nIndexes]int32
)
func init() {
ns2BSIndex[0] = 2 * 0
ns2BSIndex[1] = 2 * 1
for i := 2; i < 11; i++ {
ns2BSIndex[i] = 2 * 2
}
for i := 11; i < 256; i++ {
ns2BSIndex[i] = 2 * 3
}
var j, n byte
for i := range ns2Index {
ns2Index[i] = n
if j <= 3 {
n++
j = n
} else {
j--
}
}
var ii byte
var iu, units int32
for i, n := range []int{n0, n1, n2, n3, n4} {
for j := 0; j < n; j++ {
units += int32(i)
index2Units[ii] = units
for iu <= units {
units2Index[iu] = ii
iu++
}
ii++
}
}
}
type rangeCoder struct {
br io.ByteReader
code uint32
low uint32
rnge uint32
}
func (r *rangeCoder) init(br io.ByteReader) error {
r.br = br
r.low = 0
r.rnge = ^uint32(0)
for i := 0; i < 4; i++ {
c, err := r.br.ReadByte()
if err != nil {
return err
}
r.code = r.code<<8 | uint32(c)
}
return nil
}
func (r *rangeCoder) currentCount(scale uint32) uint32 {
r.rnge /= scale
return (r.code - r.low) / r.rnge
}
func (r *rangeCoder) normalize() error {
for {
if r.low^(r.low+r.rnge) >= rangeTop {
if r.rnge >= rangeBottom {
return nil
}
r.rnge = -r.low & (rangeBottom - 1)
}
c, err := r.br.ReadByte()
if err != nil {
return err
}
r.code = r.code<<8 | uint32(c)
r.rnge <<= 8
r.low <<= 8
}
}
func (r *rangeCoder) decode(lowCount, highCount uint32) error {
r.low += r.rnge * lowCount
r.rnge *= highCount - lowCount
return r.normalize()
}
type see2Context struct {
summ uint16
shift byte
count byte
}
func newSee2Context(i uint16) see2Context {
return see2Context{i << (periodBits - 4), (periodBits - 4), 4}
}
func (s *see2Context) mean() uint32 {
if s == nil {
return 1
}
n := s.summ >> s.shift
if n == 0 {
return 1
}
s.summ -= n
return uint32(n)
}
func (s *see2Context) update() {
if s == nil || s.shift >= periodBits {
return
}
s.count--
if s.count == 0 {
s.summ += s.summ
s.count = 3 << s.shift
s.shift++
}
}
type state struct {
sym byte
freq byte
// succ can point to a context or byte in memory.
// A context pointer is a positive integer. It is an index into the states
// array that points to the first of two states which the context is
// marshalled into.
// A byte pointer is a negative integer. The magnitude represents the position
// in bytes from the bottom of the memory. As memory is modelled as an array of
// states, this is used to calculate which state, and where in the state the
// byte is stored.
// A zero value represents a nil pointer.
succ int32
}
// uint16 return a uint16 stored in the sym and freq fields of a state
func (s state) uint16() uint16 { return uint16(s.sym) | uint16(s.freq)<<8 }
// setUint16 stores a uint16 in the sym and freq fields of a state
func (s *state) setUint16(n uint16) { s.sym = byte(n); s.freq = byte(n >> 8) }
// A context is marshalled into a slice of two states.
// The first state contains the number of states, and the suffix pointer.
// If there is only one state, the second state contains that state.
// If there is more than one state, the second state contains the summFreq
// and the index to the slice of states.
// The context is represented by the index into the states array for these two states.
type context int32
// succContext returns a context given a state.succ index
func succContext(i int32) context {
if i <= 0 {
return 0
}
return context(i)
}
type subAllocator struct {
// memory for allocation is split into two heaps
glueCount int
heap1MaxBytes int32 // maximum bytes available in heap1
heap1Lo int32 // heap1 bottom in number of bytes
heap1Hi int32 // heap1 top in number of bytes
heap2Lo int32 // heap2 bottom index in states
heap2Hi int32 // heap2 top index in states
// Each freeList entry contains an index into states for the beginning
// of a free block. The first state in that block may contain an index
// to another free block and so on. The size of the free block in units
// (2 states) for that freeList index can be determined from the
// index2Units array.
freeList [nIndexes]int32
// Instead of bytes, memory is represented by a slice of states.
// context's are marshalled to and from a pair of states.
// multiple bytes are stored in a state.
states []state
}
func (a *subAllocator) init(maxMB int) {
bytes := int32(maxMB) << 20
heap2Units := bytes / 8 / unitSize * 7
a.heap1MaxBytes = bytes - heap2Units*unitSize
// Add one for the case when bytes are not a multiple of unitSize
heap1Units := a.heap1MaxBytes/unitSize + 1
// Calculate total size in state's. Add 1 unit so we can reserve the first unit.
// This will allow us to use the zero index as a nil pointer.
n := int(1+heap1Units+heap2Units) * 2
if cap(a.states) > n {
a.states = a.states[:n]
} else {
a.states = make([]state, n)
}
}
func (a *subAllocator) restart() {
// Pad heap1 start by 1 unit and enough bytes so that there is no
// gap between heap1 end and heap2 start.
a.heap1Lo = unitSize + (unitSize - a.heap1MaxBytes%unitSize)
a.heap1Hi = unitSize + (a.heap1MaxBytes/unitSize+1)*unitSize
a.heap2Lo = a.heap1Hi / unitSize * 2
a.heap2Hi = int32(len(a.states))
a.glueCount = 0
clear(a.freeList[:])
}
// pushByte puts a byte on the heap and returns a state.succ index that
// can be used to retrieve it.
func (a *subAllocator) pushByte(c byte) int32 {
si := a.heap1Lo / 6 // state index
oi := a.heap1Lo % 6 // byte position in state
switch oi {
case 0:
a.states[si].sym = c
case 1:
a.states[si].freq = c
default:
n := (uint(oi) - 2) * 8
mask := ^(uint32(0xFF) << n)
succ := uint32(a.states[si].succ) & mask
succ |= uint32(c) << n
a.states[si].succ = int32(succ)
}
a.heap1Lo++
if a.heap1Lo >= a.heap1Hi {
return 0
}
return -a.heap1Lo
}
// popByte reverses the previous pushByte
func (a *subAllocator) popByte() { a.heap1Lo-- }
// succByte returns a byte from the heap given a state.succ index
func (a *subAllocator) succByte(i int32) byte {
i = -i
si := i / 6
oi := i % 6
switch oi {
case 0:
return a.states[si].sym
case 1:
return a.states[si].freq
default:
n := (uint(oi) - 2) * 8
succ := uint32(a.states[si].succ) >> n
return byte(succ & 0xff)
}
}
// nextByteAddr takes a state.succ value representing a pointer
// to a byte, and returns the next bytes address
func (a *subAllocator) nextByteAddr(n int32) int32 { return n - 1 }
func (a *subAllocator) removeFreeBlock(i byte) int32 {
n := a.freeList[i]
if n != 0 {
a.freeList[i] = a.states[n].succ
a.states[n] = state{}
}
return n
}
func (a *subAllocator) addFreeBlock(n int32, i byte) {
a.states[n].succ = a.freeList[i]
a.freeList[i] = n
}
func (a *subAllocator) freeUnits(n, u int32) {
i := units2Index[u]
if u != index2Units[i] {
i--
a.addFreeBlock(n, i)
u -= index2Units[i]
n += index2Units[i] << 1
i = units2Index[u]
}
a.addFreeBlock(n, i)
}
func (a *subAllocator) glueFreeBlocks() {
var freeIndex int32
for i, n := range a.freeList {
s := state{succ: freeMark}
s.setUint16(uint16(index2Units[i]))
for n != 0 {
states := a.states[n:]
states[1].succ = freeIndex
freeIndex = n
n = states[0].succ
states[0] = s
}
a.freeList[i] = 0
}
for i := freeIndex; i != 0; i = a.states[i+1].succ {
if a.states[i].succ != freeMark {
continue
}
u := int32(a.states[i].uint16())
states := a.states[i+u<<1:]
for len(states) > 0 && states[0].succ == freeMark {
u += int32(states[0].uint16())
if u > math.MaxUint16 {
break
}
states[0].succ = 0
a.states[i].setUint16(uint16(u))
states = a.states[i+u<<1:]
}
}
for n := freeIndex; n != 0; n = a.states[n+1].succ {
if a.states[n].succ != freeMark {
continue
}
a.states[n].succ = 0
u := int32(a.states[n].uint16())
m := n
for u > 128 {
a.addFreeBlock(m, nIndexes-1)
u -= 128
m += 256
}
a.freeUnits(m, u)
}
}
func (a *subAllocator) allocUnitsRare(index byte) int32 {
if a.glueCount == 0 {
a.glueCount = 255
a.glueFreeBlocks()
if n := a.removeFreeBlock(index); n > 0 {
return n
}
}
// try to find a larger free block and split it
for i := index + 1; i < nIndexes; i++ {
if n := a.removeFreeBlock(i); n > 0 {
u := index2Units[i] - index2Units[index]
a.freeUnits(n+index2Units[index]<<1, u)
return n
}
}
a.glueCount--
// try to allocate units from the top of heap1
n := a.heap1Hi - index2Units[index]*unitSize
if n > a.heap1Lo {
a.heap1Hi = n
return a.heap1Hi / unitSize * 2
}
return 0
}
func (a *subAllocator) allocUnits(i byte) int32 {
// try to allocate a free block
if n := a.removeFreeBlock(i); n > 0 {
return n
}
// try to allocate from the bottom of heap2
n := index2Units[i] << 1
if a.heap2Lo+n <= a.heap2Hi {
lo := a.heap2Lo
a.heap2Lo += n
return lo
}
return a.allocUnitsRare(i)
}
func (a *subAllocator) newContext(s state, suffix context) context {
var n int32
if a.heap2Lo < a.heap2Hi {
// allocate from top of heap2
a.heap2Hi -= 2
n = a.heap2Hi
} else if n = a.removeFreeBlock(1); n == 0 {
if n = a.allocUnitsRare(1); n == 0 {
return 0
}
}
// we don't need to set numStates to 1 as the default value of 0 in the sym
// field is always incremented by 1 to get numStates.
a.states[n] = state{succ: int32(suffix)}
a.states[n+1] = s
return context(n)
}
func (a *subAllocator) newContextSize(ns int) context {
c := a.newContext(state{}, context(0))
a.contextSetNumStates(c, ns)
i := units2Index[(ns+1)>>1]
n := a.allocUnits(i)
a.contextSetStatesIndex(c, n)
return c
}
// since number of states is always > 0 && <= 256, we can fit it in a single byte
func (a *subAllocator) contextNumStates(c context) int { return int(a.states[c].sym) + 1 }
func (a *subAllocator) contextSetNumStates(c context, n int) { a.states[c].sym = byte(n - 1) }
func (a *subAllocator) contextSummFreq(c context) uint16 { return a.states[c+1].uint16() }
func (a *subAllocator) contextSetSummFreq(c context, n uint16) { a.states[c+1].setUint16(n) }
func (a *subAllocator) contextIncSummFreq(c context, n uint16) {
a.states[c+1].setUint16(a.states[c+1].uint16() + n)
}
func (a *subAllocator) contextSuffix(c context) context { return succContext(a.states[c].succ) }
func (a *subAllocator) contextStatesIndex(c context) int32 { return a.states[c+1].succ }
func (a *subAllocator) contextSetStatesIndex(c context, n int32) { a.states[c+1].succ = n }
func (a *subAllocator) contextStates(c context) []state {
if ns := int32(a.states[c].sym) + 1; ns != 1 {
i := a.states[c+1].succ
return a.states[i : i+ns]
}
return a.states[c+1 : c+2]
}
// shrinkStates shrinks the state list down to size states
func (a *subAllocator) shrinkStates(c context, states []state, size int) []state {
i1 := units2Index[(len(states)+1)>>1]
i2 := units2Index[(size+1)>>1]
if size == 1 {
// store state in context, and free states block
n := a.contextStatesIndex(c)
a.states[c+1] = states[0]
states = a.states[c+1:]
a.addFreeBlock(n, i1)
} else if i1 != i2 {
if n := a.removeFreeBlock(i2); n > 0 {
// allocate new block and copy
copy(a.states[n:], states[:size])
states = a.states[n:]
// free old block
a.addFreeBlock(a.contextStatesIndex(c), i1)
a.contextSetStatesIndex(c, n)
} else {
// split current block, and free units not needed
n = a.contextStatesIndex(c) + index2Units[i2]<<1
u := index2Units[i1] - index2Units[i2]
a.freeUnits(n, u)
}
}
a.contextSetNumStates(c, size)
return states[:size]
}
// expandStates expands the states list by one
func (a *subAllocator) expandStates(c context) []state {
states := a.contextStates(c)
ns := len(states)
if ns == 1 {
s := states[0]
n := a.allocUnits(1)
if n == 0 {
return nil
}
a.contextSetStatesIndex(c, n)
states = a.states[n:]
states[0] = s
} else if ns&0x1 == 0 {
u := ns >> 1
i1 := units2Index[u]
i2 := units2Index[u+1]
if i1 != i2 {
n := a.allocUnits(i2)
if n == 0 {
return nil
}
copy(a.states[n:], states)
a.addFreeBlock(a.contextStatesIndex(c), i1)
a.contextSetStatesIndex(c, n)
states = a.states[n:]
}
}
a.contextSetNumStates(c, ns+1)
return states[:ns+1]
}
func (a *subAllocator) findState(c context, sym byte) *state {
var i int
states := a.contextStates(c)
for i = range states {
if states[i].sym == sym {
break
}
}
return &states[i]
}
type model struct {
maxOrder int
orderFall int
initRL int
runLength int
prevSuccess byte
escCount byte
prevSym byte
initEsc byte
c context
rc rangeCoder
a subAllocator
charMask [256]byte
binSumm [128][64]uint16
see2Cont [25][16]see2Context
ibuf [256]int
sbuf [256]*state
}
func (m *model) restart() {
clear(m.charMask[:])
m.escCount = 1
if m.maxOrder < 12 {
m.initRL = -m.maxOrder - 1
} else {
m.initRL = -12 - 1
}
m.orderFall = m.maxOrder
m.runLength = m.initRL
m.prevSuccess = 0
m.a.restart()
m.c = m.a.newContextSize(256)
m.a.contextSetSummFreq(m.c, 257)
states := m.a.contextStates(m.c)
for i := range states {
states[i] = state{sym: byte(i), freq: 1}
}
for i := range m.binSumm {
for j, esc := range initBinEsc {
n := binScale - esc/(uint16(i)+2)
for k := j; k < len(m.binSumm[i]); k += len(initBinEsc) {
m.binSumm[i][k] = n
}
}
}
for i := range m.see2Cont {
see := newSee2Context(5*uint16(i) + 10)
for j := range m.see2Cont[i] {
m.see2Cont[i][j] = see
}
}
}
func (m *model) init(br io.ByteReader, reset bool, maxOrder, maxMB int) error {
err := m.rc.init(br)
if err != nil {
return err
}
if !reset {
return nil
}
m.a.init(maxMB)
if maxOrder == 1 {
return ErrCorruptPPM
}
m.maxOrder = maxOrder
m.prevSym = 0
m.c = 0
return nil
}
func (m *model) rescale(c context, s *state) *state {
if s.freq <= maxFreq {
return s
}
var summFreq uint16
s.freq += 4
states := m.a.contextStates(c)
escFreq := m.a.contextSummFreq(c) + 4
for i := range states {
f := states[i].freq
escFreq -= uint16(f)
if m.orderFall != 0 {
f++
}
f >>= 1
summFreq += uint16(f)
states[i].freq = f
if i == 0 || f <= states[i-1].freq {
continue
}
j := i - 1
for j > 0 && f > states[j-1].freq {
j--
}
t := states[i]
copy(states[j+1:i+1], states[j:i])
states[j] = t
}
i := len(states) - 1
for states[i].freq == 0 {
i--
escFreq++
}
if i != len(states)-1 {
states = m.a.shrinkStates(c, states, i+1)
}
s = &states[0]
if i == 0 {
for {
s.freq -= s.freq >> 1
escFreq >>= 1
if escFreq <= 1 {
return s
}
}
}
summFreq += escFreq - (escFreq >> 1)
m.a.contextSetSummFreq(c, summFreq)
return s
}
func (m *model) decodeBinSymbol(c context) (*state, error) {
s := &m.a.contextStates(c)[0]
ns := m.a.contextNumStates(m.a.contextSuffix(c))
i := m.prevSuccess + ns2BSIndex[ns-1] + byte(m.runLength>>26)&0x20
if m.prevSym >= 64 {
i += 8
}
if s.sym >= 64 {
i += 2 * 8
}
bs := &m.binSumm[s.freq-1][i]
mean := (*bs + 1<<(periodBits-2)) >> periodBits
if m.rc.currentCount(binScale) < uint32(*bs) {
err := m.rc.decode(0, uint32(*bs))
if s.freq < 128 {
s.freq++
}
*bs += 1<<intBits - mean
m.prevSuccess = 1
m.runLength++
return s, err
}
err := m.rc.decode(uint32(*bs), binScale)
*bs -= mean
m.initEsc = expEscape[*bs>>10]
m.charMask[s.sym] = m.escCount
m.prevSuccess = 0
return nil, err
}
func (m *model) decodeSymbol1(c context) (*state, error) {
states := m.a.contextStates(c)
scale := uint32(m.a.contextSummFreq(c))
// protect against divide by zero
// TODO: look at why this happens, may be problem elsewhere
if scale == 0 {
return nil, ErrCorruptPPM
}
count := m.rc.currentCount(scale)
m.prevSuccess = 0
var n uint32
for i := range states {
s := &states[i]
n += uint32(s.freq)
if n <= count {
continue
}
err := m.rc.decode(n-uint32(s.freq), n)
s.freq += 4
m.a.contextSetSummFreq(c, uint16(scale+4))
if i == 0 {
if 2*n > scale {
m.prevSuccess = 1
m.runLength++
}
} else {
if s.freq <= states[i-1].freq {
return s, err
}
states[i-1], states[i] = states[i], states[i-1]
s = &states[i-1]
}
return m.rescale(c, s), err
}
for _, s := range states {
m.charMask[s.sym] = m.escCount
}
return nil, m.rc.decode(n, scale)
}
func (m *model) makeEscFreq(c context, numMasked int) *see2Context {
ns := m.a.contextNumStates(c)
if ns == 256 {
return nil
}
diff := ns - numMasked
var i int
if m.prevSym >= 64 {
i = 8
}
if diff < m.a.contextNumStates(m.a.contextSuffix(c))-ns {
i++
}
if int(m.a.contextSummFreq(c)) < 11*ns {
i += 2
}
if numMasked > diff {
i += 4
}
return &m.see2Cont[ns2Index[diff-1]][i]
}
func (m *model) decodeSymbol2(c context, numMasked int) (*state, error) {
see := m.makeEscFreq(c, numMasked)
scale := see.mean()
var i int
var hi uint32
states := m.a.contextStates(c)
n := len(states) - numMasked
sl := m.ibuf[:n]
for j := range sl {
for m.charMask[states[i].sym] == m.escCount {
i++
}
hi += uint32(states[i].freq)
sl[j] = i
i++
}
scale += hi
count := m.rc.currentCount(scale)
if count >= scale {
return nil, ErrCorruptPPM
}
if count >= hi {
err := m.rc.decode(hi, scale)
if see != nil {
see.summ += uint16(scale)
}
for _, i := range sl {
m.charMask[states[i].sym] = m.escCount
}
return nil, err
}
hi = uint32(states[sl[0]].freq)
n = 0
for hi <= count {
n++
hi += uint32(states[sl[n]].freq)
}
s := &states[sl[n]]
err := m.rc.decode(hi-uint32(s.freq), hi)
see.update()
m.escCount++
m.runLength = m.initRL
s.freq += 4
m.a.contextIncSummFreq(c, 4)
return m.rescale(c, s), err
}
func (m *model) createSuccessors(c context, s, ss *state) context {
sl := m.sbuf[:0]
if m.orderFall != 0 {
sl = append(sl, s)
}
for suff := m.a.contextSuffix(c); suff > 0; suff = m.a.contextSuffix(c) {
c = suff
if ss == nil {
ss = m.a.findState(c, s.sym)
}
if ss.succ != s.succ {
c = succContext(ss.succ)
break
}
sl = append(sl, ss)
ss = nil
}
if len(sl) == 0 {
return c
}
var up state
up.sym = m.a.succByte(s.succ)
up.succ = m.a.nextByteAddr(s.succ)
states := m.a.contextStates(c)
if len(states) > 1 {
s = m.a.findState(c, up.sym)
cf := uint16(s.freq) - 1
s0 := m.a.contextSummFreq(c) - uint16(len(states)) - cf
if 2*cf <= s0 {
if 5*cf > s0 {
up.freq = 2
} else {
up.freq = 1
}
} else {
up.freq = byte(1 + (2*cf+3*s0-1)/(2*s0))
}
} else {
up.freq = states[0].freq
}
for i := len(sl) - 1; i >= 0; i-- {
c = m.a.newContext(up, c)
if c == 0 {
return c
}
sl[i].succ = int32(c)
}
return c
}
func (m *model) update(minC, maxC context, s *state) context {
if m.orderFall == 0 {
if s.succ > 0 {
return context(s.succ)
}
}
if m.escCount == 0 {
m.escCount = 1
clear(m.charMask[:])
}
var ss *state // matching minC.suffix state
if s.freq < maxFreq/4 && m.a.contextSuffix(minC) > 0 {
c := m.a.contextSuffix(minC)
states := m.a.contextStates(c)
var i int
if len(states) > 1 {
for states[i].sym != s.sym {
i++
}
if i > 0 && states[i].freq >= states[i-1].freq {
states[i-1], states[i] = states[i], states[i-1]
i--
}
if states[i].freq < maxFreq-9 {
states[i].freq += 2
m.a.contextIncSummFreq(c, 2)
}
} else if states[0].freq < 32 {
states[0].freq++
}
ss = &states[i] // save later for createSuccessors
}
if m.orderFall == 0 {
minC = m.createSuccessors(minC, s, ss)
s.succ = int32(minC)
return minC
}
succ := m.a.pushByte(s.sym)
if succ == 0 {
return context(0)
}
var newC context
if s.succ == 0 {
s.succ = succ
newC = minC
} else {
if s.succ > 0 {
newC = context(s.succ)
} else {
newC = m.createSuccessors(minC, s, ss)
if newC == 0 {
return context(0)
}
}
m.orderFall--
if m.orderFall == 0 {
succ = int32(newC)
if maxC != minC {
m.a.popByte()
}
}
}
n := m.a.contextNumStates(minC)
s0 := int(m.a.contextSummFreq(minC)) - n - int(s.freq-1)
for c := maxC; c != minC; c = m.a.contextSuffix(c) {
var summFreq uint16
states := m.a.expandStates(c)
if states == nil {
return context(0)
}
if ns := len(states) - 1; ns != 1 {
summFreq = m.a.contextSummFreq(c)
if 4*ns <= n && int(summFreq) <= 8*ns {
summFreq += 2
}
if 2*ns < n {
summFreq++
}
} else {
p := &states[0]
if p.freq < maxFreq/4-1 {
p.freq += p.freq
} else {
p.freq = maxFreq - 4
}
summFreq = uint16(p.freq) + uint16(m.initEsc)
if n > 3 {
summFreq++
}
}
cf := 2 * int(s.freq) * int(summFreq+6)
sf := s0 + int(summFreq)
var freq byte
if cf >= 6*sf {
switch {
case cf >= 15*sf:
freq = 7
case cf >= 12*sf:
freq = 6
case cf >= 9*sf:
freq = 5