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72 lines (61 loc) · 2.46 KB
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/*
* Copyright (c) 2023-2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2023-2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
/*----------------------------------------------------------------------------------
This sample is not using any shaders, it is simply showing the GPU usage
---------------------------------------------------------------------------------*/
#include <nvapp/application.hpp>
#include <nvgpu_monitor/elem_gpu_monitor.hpp>
#include <nvutils/logger.hpp>
#include <nvvk/context.hpp>
int main(int argc, char** argv)
{
nvvk::ContextInitInfo vkSetup{
.instanceExtensions = {VK_EXT_DEBUG_UTILS_EXTENSION_NAME},
.deviceExtensions = {{VK_KHR_SWAPCHAIN_EXTENSION_NAME}},
};
nvvk::addSurfaceExtensions(vkSetup.instanceExtensions);
// Create the Vulkan context
nvvk::Context vkContext;
if(vkContext.init(vkSetup) != VK_SUCCESS)
{
LOGE("Error in Vulkan context creation\n");
return 1;
}
// Set how the application should be
nvapp::ApplicationCreateInfo appSetup;
appSetup.name = TARGET_NAME;
appSetup.vSync = true;
appSetup.hasUndockableViewport = false;
appSetup.windowSize = {750, 400};
appSetup.instance = vkContext.getInstance();
appSetup.device = vkContext.getDevice();
appSetup.physicalDevice = vkContext.getPhysicalDevice();
appSetup.queues = vkContext.getQueueInfos();
// Setting up the layout of the application. Docking the NVML monitor in the center
appSetup.dockSetup = [](ImGuiID viewportID) { ImGui::DockBuilderDockWindow("NVML Monitor", viewportID); };
// Create the application
nvapp::Application app;
app.init(appSetup);
// The NVML (GPU) monitor
app.addElement(std::make_shared<nvgpu_monitor::ElementGpuMonitor>(true));
app.run();
app.deinit();
vkContext.deinit();
return 0;
}