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config.lua
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34 lines (31 loc) · 1.95 KB
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--[[
Surfaces (Factorio Mod)
Copyright (C) 2016 Simon Crawley
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
]]
config = {
teleportation_check_range = 0.5, -- [default: 0.5] distance (in tiles) that players must be from the center of an access shaft for it to transport them
teleportation_time_waiting = 20, -- [default: 20] time (in ticks, 60 ticks = 1 second) that players must stand still before teleportation will occur
item_transport = {
base_count = 4, -- [default: 4] base count of items moved during one transport cycle
multiplier = { -- multipliers for each different tier of transport chest
crude = 0.25, -- [default: 0.25] crude (wooden chests)
basic = 0.5, -- [default: 0.5] basic (iron chests)
standard = 0.75, -- [default: 0.75] standard
improved = 1, -- [default: 1] improved (steel chests)
advanced = 1.25 -- [default: 1.25] advanced (logistic chests)
}
},
--[[
These are all quite experimental and alter core behaviour of this mod
Larger values mean checks are performed less often (improves performance at expense of functionality)
Though the
]]
ticks_between_event = {
update_players_using_access_shafts = 5, -- [default: 5] - Access shaft teleportation check
check_player_collision_with_access_shafts = 2, -- [default: 2] - Access shaft collision check
update_transport_chest_contents = 5, -- [default: 5] - Moves items from transport chests into paired receiver chests
update_fluid_transport_contents = 5, -- [default: 5] - Equalizes fluid in fluid transport tanks
execute_first_task_in_waiting_queue = 2 -- [default: 2] - Used primarily in the creation of paired entities, lower values are better
}
}