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main.py
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#//////////////////////////import libraries////////////////////////////////////
from camera_callibration import camera_cal
import cv2
import DoBotArm2 as Dbt
import DobotDllType as dType
import chess
from stockfish import Stockfish
#//////////////////////////////////////////////////////////////////////////////
class chess_game:
def __init__(self):
engine_path = r"" #path engin
self.engine = Stockfish(engine_path)
self.board = chess.Board()
self.engine.set_fen_position(self.board.fen())
self.api = dType.load() #define api
self.flag = 0 # witch dobot
self.dict , self.inverse= self.callibration_list()
self.piece = None
self.home = [(127.2997,-169.2213),(164.0931,-170.4302)]
#///////calibration/////////
def callibration_list(self):
image = [cv2.imread(r"C:\Users\AAST\Desktop\chess _project_dont_touch21\CameraCalibration 2\images\img21.png")]
obj = camera_cal(image)
dict , inverse = obj.callibrate()
return dict , inverse
#///////////////////////////
def get_best_move(self,board):
self.engine.set_fen_position(board.fen())
result = self.engine.get_best_move_time(2000)
return chess.Move.from_uci(result)
#/////////connect////////////
def toggle(self):
list = ["COM4","COM3"]
homeX = 250
homeY = 0
homeZ = 50
dobot = Dbt.DoBotArm(homeX, homeY, homeZ,list[self.flag])
return dobot
# /////////////////////////
# ////////mov to postion///
def mov_to(self,dobot,sX,sY,eX,eY):
self.api = dType.load()
#///////pick///////
dobot.moveArmXY(sX,sY)
dobot.setGrip(False)
dobot.pick(-24.8228)
dobot.setGrip(True)
dobot.pick(24.8228)
#//////////////////
#//////place////////
dobot.moveArmXY(eX,eY)
dobot.pick(-24.8228)
dobot.setGrip(False)
dobot.pick(24.8228)
dobot.moveArmXY(self.home[self.flag][0],self.home[self.flag][1])
dobot.pick(-24.8228)
dType.DisconnectDobot(self.api)
return True
#//////////////////////////
def remove_piece(self,dobot,X,Y):
self.api = dType.load()
dobot.moveArmXY(X,Y)
dobot.setGrip(False)
dobot.pick(-24.8228)
dobot.setGrip(True)
dobot.pick(24.8228)
#//////////////////
#//////place////////
dobot.moveArmXY(self.home[self.flag][0],self.home[self.flag][1])
dobot.pick(-24.8228)
dobot.setGrip(False)
dobot.pick(24.8228)
dobot.moveArmXY(self.home[self.flag][0],self.home[self.flag][1] )
dobot.pick(-24.8228)
dType.DisconnectDobot(self.api)
#////////convert/////////
def calculate(self, s1, s2, dict):
armX0 = 156.1945 # given offest values of arm
armY0 = 56.8971
armX6 = 275.8459
armY6 = -64.3035
difX = (armX6 - armX0) / 6 #width, height of block
difY = (armY6 - armY0) / 6
n1 = s1
n2 = s2
if (s1 > 6): # map to previous corner if out of boundaries
n1 = s1 - 1
if (s2 > 6):
n2 = s2 - 1
sx = dict[(n1, n2)][0] # access corner values of x, y in dictionary
sy = dict[(n1, n2)][1]
sX = (armX6 - armX0) / (dict[(6, 6)][0] - dict[(0, 0)][0]) #map corner of camera to corner of arm values
sX = sX * (sx - dict[(0, 0)][0]) + armX0
sY = (armY6 - armY0) / (dict[(6, 6)][1] - dict[(0, 0)][1])
sY = sY* (sy - dict[(0, 0)][1]) + armY0
print(n1, n2)
print("equation calculation for corner")
print(sX, sY)
if (s1 <= 6): #scale from corner to middle of cell to all values
sX = sX - difX/2
else:
sX = sX + difX/2
if (s2 <= 6):
sY = sY - difY/2
else:
sY = sY + difY/2
print("calculated coordinate points")
print(sX, sY)
return sX, sY
def XY(self,move,dict, opposite):
s1 = self.convert_to_number(move[0]) # range from 0 to 7
s2 = self.convert_to_number(move[1])
e1 = self.convert_to_number(move[2])
e2 = self.convert_to_number(move[3])
print("points start to end")
print(s1, s2, e1, e2)
# print("desired coordinate points")
# print(self.gen(s1, s2))
self.piece = self.board.piece_at(chess.square(e1,e2))
if(opposite): #reflect board for opposite robot
s1 = 7 - s1
s2 = 7 - s2
e1 = 7 - e1
e2 = 7 - e2
print("points start to end in reverse")
print(s1, s2, e1, e2)
sX, sY = self.calculate(s1, s2, dict)
eX, eY = self.calculate(e1, e2, dict)
if(opposite):
#return sX + 35, sY + 32, eX + 35, eY +32
return sX+40, sY, eX+40, eY
#return sX , sY, eX, eY
return sX, sY , eX , eY
#////////////////////////////////////
def convert_to_number(self,character):
if character.isalpha():
character = character.lower()
offset = ord('a')
return ord(character) - offset
elif character.isdigit():
return int(character) - 1
else:
raise ValueError("Invalid input. Please enter a letter or a digit.")
#///////////main/////////////
def main(self):
while not self.board.is_game_over():
print(self.board)
# Bot 1's turn
if self.board.turn == chess.WHITE:
self.flag =0
dobot = game.toggle()
move = self.get_best_move(self.board)
print("move robot 1 is moving: ")
print(move)
sX , SY , eX , eY = self.XY(str(move), self.dict,0)
print(sX , SY , eX , eY)
print(self.piece)
if self.piece is not None:
self.remove_piece(dobot,eX,eY)
self.mov_to(dobot , sX , SY , eX , eY)
self.board.push(move)
# Bot 2's turn
else:
self.flag =1
dobot = game.toggle()
move = self.get_best_move(self.board)
print("move robot 2 is moving: ")
print(move)
sX , SY , eX , eY = self.XY(str(move), self.inverse,1)
print(sX , SY , eX , eY)
print(self.piece)
if self.piece is not None:
self.remove_piece(dobot,eX,eY)
self.mov_to(dobot , sX , SY , eX , eY)
self.board.push(move)
print(self.board)
print("the game is end")
if __name__ == '__main__':
game = chess_game()
game.main()
# print(game.dict)
# print("------------------------------------------")
# print(game.inverse)
# game.flag = 1
# dobot = game.toggle()
# move = 'd2d3'
# sx , sy,ex,ey = game.XY(move,game.inverse , 1)
# game.mov_to(dobot, sx , sy,ex,ey)
# game.flag =0
# dobot = game.toggle()
# game.mov_to(dobot ,185.5604 , -54.9343 ,224.8669 , -53.8758)
# game.flag =1
# dobot = game.toggle()
# game.mov_to(dobot ,213.2336 , 39.0453 ,251.2796 , 42.0632)
# game.flag =0
# dobot = game.toggle()
# game.mov_to(dobot , 182.4694, -15.6336 ,221.6035 , -13.3254)
# game.flag =1
# dobot = game.toggle()
# game.mov_to(dobot ,212.0807, -43.3070 ,234.9510 , -44.8192)
# game.flag =0
# dobot = game.toggle()
# game.remove_piece(dobot ,244.7507 , -36.2185 )
# dobot = game.toggle()
# game.mov_to(dobot ,224.8669 , -53.8758 ,244.7507 , -36.2185 )