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129 lines (111 loc) · 5.67 KB
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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
const zigline = b.dependency("zigline", .{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{
.preferred_optimize_mode = .ReleaseSmall,
});
const exe = b.addExecutable(.{
.name = "fy",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zigline", zigline.module("zigline"));
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
// Build tests in Debug mode to avoid optimizer-related heisenbugs during CI
const unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = .Debug,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
// macOS codesign configuration for JIT
const builtin = @import("builtin");
// Default to ad-hoc signing ("-") to avoid prompts locally.
// Provide -Dcodesign-id="Your Identity" for release signing.
const codesign_id_opt = b.option([]const u8, "codesign-id", "Code signing identity for macOS JIT (omit for ad-hoc)");
const codesign_id = codesign_id_opt orelse "-";
if (builtin.os.tag == .macos) {
// Optionally sign unit test binary if you really need hardened runtime + JIT in tests
const sign_tests_enabled = b.option(bool, "codesign-tests", "Codesign unit tests for macOS JIT (default: false)") orelse false;
if (sign_tests_enabled) {
const sign_tests = b.addSystemCommand(&[_][]const u8{
"codesign", "-s", codesign_id, "--force", "--entitlements", "entitlements.plist", "--options", "runtime",
});
sign_tests.addFileArg(unit_tests.getEmittedBin());
sign_tests.step.dependOn(&unit_tests.step);
run_unit_tests.step.dependOn(&sign_tests.step);
}
}
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
// gen-ffi tool — FFI binding generator
const gen_ffi = b.addExecutable(.{
.name = "gen-ffi",
.root_source_file = b.path("tools/gen-ffi.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(gen_ffi);
const run_gen_ffi = b.addRunArtifact(gen_ffi);
run_gen_ffi.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_gen_ffi.addArgs(args);
}
const gen_ffi_step = b.step("gen-ffi", "Run FFI binding generator");
gen_ffi_step.dependOn(&run_gen_ffi.step);
// Codesign main exe on macOS
if (builtin.os.tag == .macos) {
const sign_exe = b.addSystemCommand(&[_][]const u8{
"codesign", "-s", codesign_id, "--force", "--entitlements", "entitlements.plist", "--options", "runtime",
});
sign_exe.addFileArg(exe.getEmittedBin());
sign_exe.step.dependOn(&exe.step);
run_cmd.step.dependOn(&sign_exe.step);
// Ensure install runs after signing emitted fy so installed binary is signed
b.getInstallStep().dependOn(&sign_exe.step);
// Expose an explicit step to install and sign artifacts
const install_signed = b.step("install-signed", "Install and sign fy with entitlements");
install_signed.dependOn(b.getInstallStep());
}
}