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Sample name that has bug | バグのあるサンプル名 EmpoweredAudio
Describe the bug (optional) | 詳細なバグの内容 (省略可能)
Smartphone (please complete the following information) | 発生環境(モバイルの場合):
Additional context | 備考欄 @Reputeless さんによる報告
The text was updated successfully, but these errors were encountered:
SoLoud の設定で解消できるかもしれないため、調査します。
Sorry, something went wrong.
他にも発生するケースがあったので追記します。
Device: iOS 13 Simulator Browser: Safari OS: iOS 15 備考: WebGL via Metal の設定の有無に関わず発生
Desktop (please complete the following information) | 発生環境(デスクトップの場合):
OS: macOS Browser | ブラウザ: Safari 15 備考: WebGL via Metal の設定時のみ発生
CAudio.cpp の m_soloud->init() において、引数 aBufferSize をデフォルト引数 Soloud::AUTO ではなく、明示的に大きめの値にすることで改善するのではと推測しています。 https://sol.gfxile.net/soloud/basics.html
m_soloud->init()
Soloud::AUTO
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Sample name that has bug | バグのあるサンプル名
EmpoweredAudio
Describe the bug (optional) | 詳細なバグの内容 (省略可能)
Smartphone (please complete the following information) | 発生環境(モバイルの場合):
Smartphone (please complete the following information) | 発生環境(モバイルの場合):
Additional context | 備考欄
@Reputeless さんによる報告
The text was updated successfully, but these errors were encountered: