Dear Authors,
While working with OmniControl, I've noticed some issues regarding the skating ratio that I'd like to bring to your attention:
1.Skating ratio in the HumanML3D dataset:
- The paper seems to assume a skating ratio of 0 for the HumanML3D dataset.
- However, when testing with the code in the repository, I'm getting a result of about 0.075.
- Does this discrepancy indicate a potential issue with the code? Or does the original dataset indeed have some degree of skating?
2.Skating ratio in OmniControl generated results:
- I've observed that the motions generated by OmniControl actually have a lower skating ratio(0.0547) than the ground truth motions.
- Is this an expected outcome? If so, could you explain the reasoning behind this?
3.Skating ratio calculation method:
- Does the current calculation method account for potential issues like clipping or floating?
- Is there a more precise method to calculate the skating ratio, especially when dealing with potential baseline shifts?
Thank you for your time and consideration. Your insights will greatly help in better understanding and utilizing OmniControl.
Dear Authors,
While working with OmniControl, I've noticed some issues regarding the skating ratio that I'd like to bring to your attention:
1.Skating ratio in the HumanML3D dataset:
2.Skating ratio in OmniControl generated results:
3.Skating ratio calculation method:
Thank you for your time and consideration. Your insights will greatly help in better understanding and utilizing OmniControl.