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Three Times Slower FPS than the original implementation #533

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yoonsota opened this issue Jan 15, 2025 · 0 comments
Open

Three Times Slower FPS than the original implementation #533

yoonsota opened this issue Jan 15, 2025 · 0 comments

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@yoonsota
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Hello,
I sincerely appreciate you for providing this library.

I am using gsplat for development and noticed that for smaller scenes (e.g., D-NeRF), gsplat is about three times slower in forward processing compared to the original diff-gaussian-rasterization. This significantly reduces the FPS. Is this behavior expected, or could it be due to a configuration issue on my part?

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