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Feature Request/Enhancement Wishlist #40

@Saari-Dev

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@Saari-Dev

First of all, thank you for creating this mod for Rimworld! It's been an absolute game-changer due to the level of QoL improvement it brings. That said, I have a small wishlist of enhancements/feature requests that I'd like to bring up, as well as the reasoning behind each change. Sorry in advance for the wall of text!


More Customizable Stone Type Range (Enhancement)
I've been using the configurable maps mod for a while, which allows you to alter the minimum/maximum amount of stone types that can spawn on each map. Unfortunately, your mod limits the input to 2-3, while the configurable maps mod can go down to one or up to all types. I recognize that technically this conflict can be circumvented by using the type filter instead of the number filter, but it's just something you may want to consider for users with heavier mod lists.


Hemisphere Selection (Feature Request)
This might just be me, but as someone who lives in the northern hemisphere in real life, I always find it less attractive to spend the extra tiny bit of time adjusting to the inverted seasons of the southern hemisphere. I noticed you have the time zone selector (which I'm assuming is coordinate based), would it be possible to extend the functionality of this to create a hemisphere selector?


Modded Special Features (Feature Request)
I'm not sure how difficult or even possible this would be (without mod authors creating compatibility themselves), but some mods, such as the coastlines mod, add new special features to the game. Would it be possible to extend the special features filter to include ones introduced by mods?


Civilization Proximity Filter (Feature Request)
Let me preface this feature request by saying that this would be a larger and more complex feature, and could possibly require its own tab should you choose to include it (if there aren't any technical limitations to prevent creating it in the first place!). Currently you have the ability to filter by world feature, which made me think -- what about proximity to factions? Some filters that could fall under this feature are as follows:

  • Filter by amount of friendly/neutral/hostile/total factions within X tiles
  • Filter by minimum/maximum distance from another faction (to prevent relationship degredation for being too close, or for a more isolationist colony)
  • Filter to require a specific faction (or factions) to be settled within X tiles of the location. This can also be inverted to look for places without a specific faction (or factions) within X tiles of the location.

The only downside to this that I can immediately think of is the increase in required processing, leading to potentially longer load times. If the processing time is too large, it could be implemented with a warning similar to what Tynan did with world and map sizes, indicating that load times could be dramatically increased by using this feature.


That's all that I have for now! Thank you again for creating and maintaining this mod. It's been a pleasure to have the privilege of using it!

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