Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Artifacts in Fire Emblem Sacred Stones menu screen #381

Open
elipsitz opened this issue Aug 25, 2024 · 0 comments
Open

Artifacts in Fire Emblem Sacred Stones menu screen #381

elipsitz opened this issue Aug 25, 2024 · 0 comments
Assignees

Comments

@elipsitz
Copy link

The Fire Emblem Sacred Stones menu has a "fog" pattern (BG2) that is made wavy by writing BG2HOFS each scanline.

However, while the game usually updates it by the end of the previous scanline, it sometimes updates it in cycles 0-16 of the next scanline. Depending on what it sets the new offset to, this can cause some slight artifacts. These aren't present on a 2DS XL (and presumably not on a GBA either). See the black pixels on the left:

It's unclear exactly how mid-scanline writes to BGxHOFS are supposed to work (e.g., with activation times):

Screen.Recording.2024-08-25.at.2.54.21.PM.mp4
@fleroviux fleroviux self-assigned this Aug 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants