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README.md

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Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a
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variety of edge-cases and undefined behaviour.
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## Media
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![screenshot1](media/screenshot1.png)
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## Features
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- very accurate GBA emulation
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- RTC emulation
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- high quality audio rendering
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- game controller support
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- lightweight: minimal, configurable SDL2 frontend
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## Compiling
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NanoboyAdvance can be compiled on Windows and Linux (Mac OS X and FreeBSD should work, but are not tested).
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## Acknowledgement
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- GBATEK by Martin Korth: a great piece of documentation that made this emulator possible.
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- Talarubi & Near (byuu): I am using their GBA color correction shader (https://byuu.net/video/color-emulation)
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- Talarubi & Near: The GBA color correction shader (https://byuu.net/video/color-emulation)
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- mGBA by endrift: great test suite, also referenced its code for a few details.
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- VisualBoyAdvance by Forgotten: inspired me to pursue emulator programming.

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