-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathengine.go
60 lines (55 loc) · 1.93 KB
/
engine.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
package go_ssr
import (
"github.com/natewong1313/go-react-ssr/internal/cache"
"github.com/natewong1313/go-react-ssr/internal/typeconverter"
"github.com/natewong1313/go-react-ssr/internal/utils"
"github.com/rs/zerolog"
"os"
)
type Engine struct {
Logger zerolog.Logger
Config *Config
HotReload *HotReload
CacheManager *cache.Manager
CachedLayoutCSSFilePath string
}
// New creates a new gossr Engine instance
func New(config Config) (*Engine, error) {
engine := &Engine{
Logger: zerolog.New(zerolog.ConsoleWriter{Out: os.Stderr}).With().Timestamp().Logger(),
Config: &config,
CacheManager: cache.NewManager(),
}
if err := os.Setenv("APP_ENV", config.AppEnv); err != nil {
engine.Logger.Err(err).Msg("Failed to set APP_ENV environment variable")
}
err := config.Validate()
if err != nil {
engine.Logger.Err(err).Msg("Failed to validate config")
return nil, err
}
utils.CleanCacheDirectories()
// If using a layout css file, build it and cache it
if config.LayoutCSSFilePath != "" {
if err = engine.BuildLayoutCSSFile(); err != nil {
engine.Logger.Err(err).Msg("Failed to build layout css file")
return nil, err
}
}
// If running in production mode, return and don't start hot reload or type converter
if os.Getenv("APP_ENV") == "production" {
engine.Logger.Info().Msg("Running go-ssr in production mode")
return engine, nil
}
engine.Logger.Info().Msg("Running go-ssr in development mode")
engine.Logger.Debug().Msg("Starting type converter")
// Start the type converter to convert Go types to Typescript types
if err := typeconverter.Start(engine.Config.PropsStructsPath, engine.Config.GeneratedTypesPath); err != nil {
engine.Logger.Err(err).Msg("Failed to init type converter")
return nil, err
}
engine.Logger.Debug().Msg("Starting hot reload server")
engine.HotReload = newHotReload(engine)
engine.HotReload.Start()
return engine, nil
}