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DimensionalTask.cs
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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
namespace TheraWii
{
public abstract class DimensionalTask : Task
{
public Region region;
public InputDevice primaryInput;
public InputHandling inputHandling;
public List<InputDevice> additionalInput;
public PerformanceMetricType performanceMetric;
public bool regionEnabled;
private Ellipsoid cursor;
private TaskData taskData;
public override void Initialize(
GraphicsDeviceManager g, ContentManager c, SpriteBatch sb,
int screenHeight, int screenWidth, Session s, Vector3 position)
{
base.Initialize(g, c, sb, screenHeight, screenWidth, s, position);
primaryInput.Initialize(Position);
foreach (InputDevice id in additionalInput)
{
id.Initialize(Position);
}
if (region.Shape == ShapeType.Hoop)
{
cursor = new Basketball(g, c, Position, Vector3.One, Color.Red);
}
else
{
cursor = new Ellipsoid(g, c, Position, Vector3.One, Color.Red);
}
cursor.Scale = new Vector3(0.02f, 0.02f, 0.02f);
primaryInput.writeFields(output);
primaryInput.Handling = inputHandling;
foreach (InputDevice ID in additionalInput)
{
ID.writeFields(output);
ID.Handling = inputHandling;
}
taskData = new TaskData();
taskData.TaskName = this.Name;
taskData.Metrics.primary = (int)performanceMetric;
s.TaskDatas.Add(taskData);
if ((endCondition.GetType() == typeof(TimeLimitEndCondition) && ((TimeLimitEndCondition)endCondition).Type == TimeLimitType.TimeInRegion) ||
(endCondition.GetType() == typeof(TimeLimitEndCondition) && ((TimeLimitEndCondition)endCondition).Type == TimeLimitType.TimeOutRegion))
output.addField("IsInRegion");
output.addField("RegionX1");
output.addField("RegionX2");
output.addField("RegionY1");
output.addField("RegionY2");
output.addField("RegionZ1");
output.addField("RegionZ2");
output.writeHeader();
}
public override void Finish()
{
primaryInput.Finish();
taskData.Metrics.WriteOutput(output);
base.Finish();
}
public override void Update(GameTime gt)
{
//base.Update(gt);
Position = primaryInput.getXYZ();
cursor.Position = Position;
if (!conditionMet)
conditionMet = endCondition.isMet(gt, region, cursor.Position);
output.newRecord(gt.ElapsedGameTime);
if ((endCondition.GetType() == typeof(TimeLimitEndCondition) && ((TimeLimitEndCondition)endCondition).Type == TimeLimitType.TimeInRegion) ||
(endCondition.GetType() == typeof(TimeLimitEndCondition) && ((TimeLimitEndCondition)endCondition).Type == TimeLimitType.TimeOutRegion))
output.setData("IsInRegion", ((TimeLimitEndCondition)endCondition).inRegion.ToString());
output.setData("RegionX1", (((RegionParameter)region.rParams[regPT.X]).cPos- ((RegionParameter)region.rParams[regPT.X]).cSize / 2).ToString());
output.setData("RegionX2", (((RegionParameter)region.rParams[regPT.X]).cPos+ ((RegionParameter)region.rParams[regPT.X]).cSize / 2).ToString());
output.setData("RegionY1", (((RegionParameter)region.rParams[regPT.Y]).cPos - ((RegionParameter)region.rParams[regPT.Y]).cSize / 2).ToString());
output.setData("RegionY2", (((RegionParameter)region.rParams[regPT.Y]).cPos + ((RegionParameter)region.rParams[regPT.Y]).cSize / 2).ToString());
output.setData("RegionZ1", (((RegionParameter)region.rParams[regPT.Z]).cPos - ((RegionParameter)region.rParams[regPT.Z]).cSize / 2).ToString());
output.setData("RegionZ2", (((RegionParameter)region.rParams[regPT.Z]).cPos + ((RegionParameter)region.rParams[regPT.Z]).cSize / 2).ToString());
//primary input
primaryInput.writeStatus(output);
//write other input status
foreach (InputDevice ID in additionalInput)
{
ID.writeStatus(output);
}
//write record
output.writeRecord();
taskData.Metrics.Update(gt, this);
}
public override void Draw(GameTime gt)
{
cursor.Draw();
}
public override List<WiiType> getRequiredDevices()
{
List<WiiType> wt = new List<WiiType>();
WiiType wti;
if (primaryInput != null)
{
if (!wt.Contains(wti = primaryInput.getInputEnum()))
wt.Add(wti);
}
if (additionalInput != null && additionalInput.Count > 0)
{
foreach (InputDevice id in additionalInput)
if (!wt.Contains(wti = id.getInputEnum()))
wt.Add(wti);
}
List<WiiType> wt2;
if ((wt2 = endCondition.getRequiredDevices()).Count > 0)
{
foreach (WiiType wte in wt2)
{
if (!wt.Contains(wte))
wt.Add(wte);
}
}
return wt;
}
public bool IsInRegion()
{
return region.isInRegion(cursor.Position);
}
}
}