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Polygon.cpp
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#include "Polygon.h"
#include <QPair>
#include <qdebug.h>
#include <QtGlobal>
#include <QtMath>
Polygon::Polygon(QObject *parent)
: QObject{parent}
{
}
QMatrix3x3 Polygon::getTransformMatrix()
{
QMatrix3x3 m0,m,m4;
m0.setToIdentity();m4.setToIdentity();m.setToIdentity();
//获取未变换的坐标中心
QVector2D center = BoundboxInterface::getCenter(); //获取未变换时候的包围盒中中心坐标
//将中心平移到坐标原点
m0(0,2)=-center.x();
m0(1,2)=-center.y();
//获取本应有的变换矩阵
m=TransformInterface::getTransformMatrix();
//再平移回去
m4(0,2)=center.x();
m4(1,2)=center.y();
return m4* m * m0;
}
void Polygon::setPosition(QVector2D pos)
{
//qDebug()<<"BoundboxInterface::getCenter():"<<BoundboxInterface::getCenter();
TransformInterface::position = pos - BoundboxInterface::getCenter(); //减去包围盒中点坐标(没变换时候的中点),得到Position好像不需要减了吧
}
QVector<QVector2D> Polygon::getBoxVerticesTransformed()
{
return TransformInterface::getVerticesTransformed(BoundboxInterface::getBoxVertices());
}
bool Polygon::getSelected()
{
return this->selected;
}
void Polygon::setSelected(bool state)
{
this->selected = state;
}
bool Polygon::getFillByScan()
{
return this->fillByScan;
}
void Polygon::setFillByScan(bool state)
{
this->fillByScan=state;
}
bool Polygon::getFillByFence()
{
return this->fillByFence;
}
void Polygon::setFillByFence(bool state)
{
this->fillByFence=state;
}
void Polygon::addVertex(QVector2D vertex)
{
this->vertices.push_back(vertex);
//更新包围盒
BoundboxInterface::updateBoundBox(vertex);
}
void Polygon::drawBoundBox(QPainter *painter, LineEngine* engine)
{
//获取变换后的包围盒坐标
QVector<QVector2D> vert = getVerticesTransformed(getBoxVertices());
//左边
engine->setLine(vert[0],vert[1]);
engine->draw(painter);
//下边
engine->setLine(vert[1],vert[2]);
engine->draw(painter);
//右边
engine->setLine(vert[2],vert[3]);
engine->draw(painter);
//上边
engine->setLine(vert[3],vert[0]);
engine->draw(painter);
//恢复设置--不然会有bug
engine->setLine(vert[0],vert[0]);
}
Boundbox Polygon::generateBoundBox()
{
Boundbox box;
//找到vertices中x.y的最大最小值
QVector<QVector2D> vert = getVerticesTransformed(getBoxVertices());
if(vert.size()<1){
//qDebug()<<"failed to generate boundBox";
return box;
}
float xMin=vert[0].x();
float xMax=vert[0].x();
float yMin=vert[0].y();
float yMax=vert[0].y();
for(auto it=vert.begin(); it!=vert.end(); it++){
QVector2D p = *it;
xMax = xMax > p.x() ? xMax : p.x();
xMin = xMin < p.x() ? xMin : p.x();
yMax = yMax > p.y() ? yMax : p.y();
yMin = yMin < p.y() ? yMin : p.y();
}
xMax+=1;
xMin-=1;
yMax+=1;
yMin-=1;
//更新最大最小值的点
box.leftUp=QVector2D(xMin,yMin);
box.leftDown=QVector2D(xMin,yMax);
box.rightUp=QVector2D(xMax,yMin);
box.rightDown=QVector2D(xMax,yMax);
return box;
}
void Polygon::drawPolygon(QPainter *painter, LineEngine *engine)
{
engine->draw(painter);
//qDebug()<<vertices;
QVector<QVector2D> vert = TransformInterface::getVerticesTransformed(this->vertices);
if(vert.size()<2){
return;
}
vert.push_back(vert.front()); //补齐首尾
//对所有点利用LineEngine依次绘制
for(auto it=(vert.begin()+1); it!=vert.end() ;it++){
engine->setLine(*(it-1),*it);
engine->draw(painter);
}
engine->setLine(QVector2D(0,0),QVector2D(0,0));
}
QVector<QVector2D> Polygon::getPolygonVerticesTransformed()
{
return getVerticesTransformed(this->vertices);
}
QMap<int, QList<Polygon::Edge> > Polygon::gengerateET()
{
int verticeNum = vertices.size();
QVector<QVector2D> vert = TransformInterface::getVerticesTransformed(this->vertices); //获取变换后的Vertices
QMap<int, QList<Polygon::Edge> > ET;
//顶点个数小于2,直接返回
if(this->vertices.size()<2){
return ET;
}
//维护一个offset表,标识哪一条边需要缩减
/*
offset[i]标识以i为起点的边,从 vert[i%verticeNum] 到 vert[(i+1)%verticeNum]
0x00 : 不缩减
0x01 : 缩减起点
0x10 : 缩减终点
0x11 : 不生成边
Q1 : y相等的情况
Q2 : 重复的影响
*/
QVector<unsigned char> offset; //offset.resize(verticeNum); //有多少顶点,就有多少边
QVector<bool> vertOffset; //记录Vertice是否被缩减
for(int i=0;i<verticeNum;i++){
offset.push_back(0x00); //默认不需要缩减
vertOffset.push_back(false); //初始未缩减
}
for(int i=0; i<verticeNum; i++){
QVector2D last = vert[(i-1+verticeNum)%verticeNum];
QVector2D start=vert[i];
QVector2D end=vert[(i+1)%verticeNum];
end.setX(round(end.x())); end.setY(round(end.y()));
start.setX(round(start.x())); start.setY(round(start.y()));
last.setX(round(last.x())); last.setY(round(last.y()));
if(start.y()==end.y()){
//先排除所有横边
offset[i]=0x11;
}
//qDebug()<<"Before Edge:"<<last-QVector2D(200,200)<<start-QVector2D(200,200)<<end-QVector2D(200,200);
if(last.y()>=start.y() && start.y() > end.y()){
//缩减上面的边 :Edge(start -> end)的起点,即start点
//先判断该点是否被缩减过
if(vertOffset[i]==false){
offset[i] = 0x01;
vertOffset[i]=true;
}
}
else if(last.y()<start.y() && start.y() <= end.y()){
//缩减上面的边 :Edge(last -> start)的终点,即start点
if(vertOffset[i]==false){
offset[(i-1+verticeNum)%verticeNum] = 0x10;
vertOffset[i]=true;
}
}
}
// qDebug()<<offset;
// qDebug()<<vertOffset;
//遍历一次顶点,根据offset,生成Et
for(int i=0; i<verticeNum; i++){
QVector2D start=vert[i];
QVector2D end=vert[(i+1)%verticeNum];
end.setX(round(end.x())); end.setY(round(end.y()));
start.setX(round(start.x())); start.setY(round(start.y()));
Edge edge;
if(offset[i]==0x11){
//edge = Edge(start,end);
continue;
//qDebug()<<"After Edge:"<<start-QVector2D(200,200)<<end-QVector2D(200,200);
}else if(offset[i]==0x00){
edge = Edge(start,end);
//qDebug()<<"After Edge:"<<start-QVector2D(200,200)<<end-QVector2D(200,200);
}else if(offset[i]==0x01){
edge = Edge(QVector2D(start.x(),start.y()-1),end);
//qDebug()<<"After Edge:"<<QVector2D(start.x(),start.y()-1)-QVector2D(200,200)<<end-QVector2D(200,200);
}else if(offset[i]==0x10){
edge = Edge(start,QVector2D(end.x(),end.y()-1));
//qDebug()<<"After Edge:"<<start-QVector2D(200,200)<<QVector2D(end.x(),end.y()-1)-QVector2D(200,200);
}else{
//qDebug()<<"ERROR::Polygon::gengerateET : undefine offset";
}
//Edge edge = Edge(start,end);
int index = start.y()<end.y() ? start.y() : end.y(); //较小的y为Index,按照ymin桶排序
if(ET.contains(index)){
//向链表后添加Edge——按照xmin递增排序
int pos=0;
for(auto it=ET[index].begin();it!=ET[index].end();it++){
if(it->xmin > edge.xmin){
break;
}
pos++;
}
if(pos<ET[index].size()-1){
ET[index].insert(pos,edge);
}else{
ET[index].append(edge);
}
}else{
//新建链表
QList<Edge> list;
list.append(edge);
ET.insert(index,list);
}
}
return ET;
}
QVector<Polygon::SimpleEdge> Polygon::generateEdges()
{
int verticeNum=vertices.size();
QVector<QVector2D> vert = TransformInterface::getVerticesTransformed(this->vertices); //获取变换后的Vertices
QVector<SimpleEdge> edges;
if(verticeNum<2){
return edges;
}
for(int i=0;i<verticeNum;i++){
QVector2D start=vert[i];
QVector2D end=vert[(i+1)%verticeNum];
if(start.y()-end.y()==0){
//qDebug()<<"drop edge y=0";
continue;
}
edges.push_back(SimpleEdge(start,end));
}
return edges;
}
int Polygon::SimpleEdge::getYmin()
{
return start.y() < end.y() ? start.y() : end.y();
}
int Polygon::SimpleEdge::getYmax()
{
return start.y() > end.y() ? start.y() : end.y();
}
QVector2D Polygon::SimpleEdge::getPoint(int y)
{
//计算y值对应的线段上的点
float t=(start.y()-y)/(start.y()-end.y());
QVector2D point = (1-t)*start+t*end;
point.setX(round(point.x()));
point.setY(round(point.y()));
return point;
}