-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path__init__.py
44 lines (38 loc) · 1.36 KB
/
__init__.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
bl_info = {
"name" : "Unreal Engine Export",
"author" : "Michael Wahlhuetter",
"description" : "A simple addon for a better workflow for UE",
"blender" : (2, 80, 0),
"version" : (0, 0, 1),
"location" : "View3D > UI > Unreal Export",
"warning" : "",
"category" : "Import-Export"
}
import bpy
import mathutils
import os
from .ui import ue_view3d_ui
if "bpy" in locals():
import importlib
if "ue_view3d_ui" in locals():
importlib.reload(ue_view3d_ui)
def register():
ue_view3d_ui.register()
def unregister():
ue_view3d_ui.unregister()
# This allows you to run the script directly from Blender's Text editor
# to test the add-on without having to install it.
if __name__ == "__main__":
register()