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Widescreen Hud Placement #848
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@botder |
My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using |
enabling what feature exactly? |
enable the enhancement that this issue is tracking. it is a high-level suggestion on how we can implement this feature. |
I'd like to also point out that the issue isn't just the HUD, the FOV is too low for 21:9+ as well. |
This honestly seems more like a preference-thing to me. The ideal solution would probably be a hud-size setting, with scripting functions to retrieve the current setting or possibly even adjust it for the the time the player is on the server. If that is feasible at all. |
I could be wrong, but I'm pretty sure the weapon icon should be a square. It looks squeezed after your fix. |
On MTA the original HUD takes too much of your screen, even if you turn on the option in settings that should adjust the proportions of it. It's just way too big, you can see in this thread how the HUD looks like on singleplayer or samp with widescreen fix made by thirteenag. https://forum.mtasa.com/topic/103042-widescreen-fix-for-mta/?_fromLogin=1
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