Description
Is your feature request related to a problem? Please describe.
Currently, when a player joins a server, all client sided resources are cached in the shared resources/ directory based on the resource name. This leads to several problems:
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If multiple servers use resources with the same name but different contents or versions, the client must redownload them every time they switch servers.
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Developers are forced to prefix names (e.g., server1_inventory, server2_inventory) to avoid conflicts.
Describe the solution you'd like
Introduce a way for the client to cache resources in a server specific subdirectory, using a unique identifier. This would isolate resource storage per server and eliminate name conflicts or redundant downloads.
There is already a working internal identification system via the server-ids.xml file, which assigns a unique identifier to each server. I propose leveraging this existing solution to define per server cache directories.
For example, instead of saving resources under:
resources/inventory/
They could be stored as:
resources/<id>/inventory/
This follows the same structure already used by the priv/ directory, which isolates data per server.
Describe alternatives you've considered
Resource name prefixing, which is widely used but leads to inconsistent resource names, bloated exports.
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.