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BlackJack.py
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#############################
#Black Jack Game #
#Created by Amani Muller #
# 01/12/2020 #
# #
# #
#############################
import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,
'Queen':10, 'King':10, 'Ace':11}
# Global controlling play of game
game_playing = True
class Card:
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + " of " + self.suit
class Deck:
def __init__(self):
self.deck = [] #start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit,rank))
def __str__(self):
deck_comp = ''
for card in self.deck:
deck_comp += '\n' + card.__str__()
return "The deck has: " + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = self.deck.pop()
return single_card
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we dd in Deck class
self.value = 0 # start with a zero value
self.aces = 0 # add an attribute to keep track of aces
def add_card(self,card):
# card passed in
# from Deck.deal() --> single Card(suit,rank)
self.cards.append(card)
self.value += values[card.rank]
#track aces
if card.rank == 'Ace':
self.aces += 1
def adjust_for_ace(self):
#If total valuse > 21 and I still have an ace
# Than Change my Ace to be a 1 instead of 11
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1
class Chips:
def __init__(self,total=100):
self.total = total #This can be set to a default value or supplied by user input
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input("How many chips would you like to bet? "))
except:
print("Sorry please provide an integer")
else:
if chips.bet > chips.total:
print(f"Sorry, you do not have enough chips! You have: {chips.total}")
else:
break
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck,hand):
global game_playing # to control an upcoming while loop
while True:
x = input("Hit or Stand? Enter h or s ")
if x[0].lower() == 'h':
hit(deck,hand)
elif x[0].lower() == 's':
print ("Player Stands Dealer's Turn")
game_playing = False
else:
print("Sorry, I did not understand that, Please enter h or s only!")
continue
break
def show_some(player,dealer):
print("DEALERS HAND:")
print("one card hidden!")
print(dealer.cards[1])
print('\n')
print('PLAYERS HAND:')
for card in player.cards:
print(card)
def show_all(player,dealer):
print('DEALERS HAND:')
for card in dealer.cards:
print(card)
print('\n')
print("PLAYERS HAND:")
for card in player.cards:
print(card)
def player_busts(player,dealer,chips):
print("BUST PLAYER!")
chips.lose_bet()
def player_wins(player,dealer,chips):
print("PLAYER WINS!")
chips.win_bet()
def dealer_busts(player,dealer,chips):
print("PLAYER WINS! DEALER BUSTED!")
chips.win_bet()
def dealer_wins(player,dealer,chips):
print("DEALER WINS!")
chips.lose_bet()
def push(player,dealer):
print("Dealer and player tie! PUSH")
while True:
print("Welcome to BlackJack")
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# Set up the player's chips
player_chips = Chips()
#Prompt the Player for their bet
take_bet(player_chips)
#Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
while game_playing:
#prompt for player to Hit or Stand
hit_or_stand(deck,player_hand)
#Show cards
show_some(player_hand,dealer_hand)
#if player's hand exceeds 21, run player_busts() and break out of loop
if player_hand.value > 21:
player_busts(player_hand,dealer_hand,player_chips)
break
# If player hasn't busted, play Dealer's hand until Dealer reaches 17
if player_hand.value <= 21:
while dealer_hand.value < player_hand.value:
hit(deck,dealer_hand)
#Show all cards
show_some(player_hand,dealer_hand)
# Run winning Scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand,dealer_hand,player_chips)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand,dealer_hand,player_chips)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand,dealer_hand,player_chips)
else:
push(player_hand,dealer_hand)
#Inform Player of their chips total
print(f"\n Player total chips are at: {player_chips.total}")
# Ask to play again
new_game = input("Would you like to player another hand? (y/n)")
if new_game[0].lower == 'y':
game_playing = True
continue
else:
print("Thank you for playing! ")
break