-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcard.go
86 lines (75 loc) · 1.24 KB
/
card.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
package main
import "fmt"
type Card struct {
name string
value int
rules string
action string
}
func (c *Card) String() string {
return fmt.Sprintf("%s(%d)", c.name, c.value)
}
func Batman() *Card {
return &Card{
"Batman",
1,
"Guess a player's hand",
"guess",
}
}
func Catwoman() *Card {
return &Card{
"Catwoman",
2,
"Look at a hand",
"look",
}
}
func Bane() *Card {
return &Card{
"Bane",
3,
"Compare hands; lower hand is out",
"compare",
}
}
func Robin() *Card {
return &Card{
"Robin",
4,
"Protection until next turn",
"immune",
}
}
func PoisonIvy() *Card {
return &Card{
"Poison Ivy",
5,
"One player discards their hand",
"discard",
}
}
func TwoFace() *Card {
return &Card{
"Two-Face",
6,
"Trade hands",
"trade",
}
}
func HarleyQuinn() *Card {
return &Card{
"Harley Quinn",
7,
"Discard if caught with TWO-FACE or POISON IVY",
"nop",
}
}
func Joker() *Card {
return &Card{
"Joker",
8,
"Lose if discarded",
"lose",
}
}