We are excited to have you tinker on the Impeller Scene Demo presented at Flutter Forward. While we spend time learning the use-cases and finalizing the API, the functionality for Impeller Scene is behind a compile-time flag. During this time, there are no guarantees around API stability.
Compiling the Engine
- Configure your Mac host to compile the Flutter Engine by following the guidance in wiki.
- Ensure that you are on the main branch of the Flutter Engine.
- Ensure that you are on the main branch of the Flutter Framework.
- Configure the host build:
./flutter/tools/gn --enable-impeller-3d --no-lto
- Configure the iOS build:
./flutter/tools/gn --enable-impeller-3d --no-lto --ios
- Add the
--simulator --simulator-cpu=arm64
flag to the iOS build if you are going to test on the simulator.
- Add the
- Build host artifacts (this will take a while):
ninja -C out/host_debug
- Build iOS artifacts (this will take a while):
ninja -C out/ios_debug
- If targeting the simulator:
ninja -C out/ios_debug_sim_arm64
- If targeting the simulator:
- Clone the demo repository:
git clone https://github.com/bdero/flutter-scene-example.git
and move into the directory. - Plug in your device or open
Simulator.app
, then runflutter devices
to note the device identifier. - Run the demo application:
flutter run -d [device_id] --local-engine ios_debug --local-engine-host host_debug
(orios_debug_sim_arm64
if you are running on the Simulator).- On Silicon Macs, prefer
--local-engine-host host_debug_arm64
(adjusting yourninja
command above accordingly)
- On Silicon Macs, prefer
We hope to continue evolving the API and have it available on the stable channel soon!