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Description
The curse works well, so this is just feedback again; I haven't noticed any bugs.
Here, the effects appear much less frequently than with the befuddlement curse. Overall, it seems like a normal chance, but the duration of some effects seems short for such a chance of occurrence. For blindness, darkness, and glowing, 5-10 seconds is fine, but weakness and slowness seem too short, considering their rarity. I think increasing the duration to 20-25 seconds would be normal and would cause problems (in a good way) during combat.
Just a few fun ideas - add a random chance of dropping an item from the player's hands/armor slots, and maybe affect the player's luck attribute (minecraft.generic.luck), just a few fun ideas in the spirit of a curse, slightly spoiling someone's chance of dropping a good item from a chest, hehe.
In any case, this is just another feedback, the curse works and I don't see any bugs, good work!