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Description
If voodoo poppet drop in water, then when player attempting to start running on land, this is canceled. Judging by the animation, the character tries to start swimming, but since there is no water, the swimming effect is canceled.
To be honest, I even like it, because it physically affects the character's movement in a way that corresponds to the idea of a voodoo poppet (i.e., in water, the body has a weightless effect or something similar), so this idea can even be developed by making the character "float" on the ground and move more slowly (water resistance), but these are just fun ideas.
So maybe no need fix it (not a bug, but a feature, hehe).
In any case, the drowning effect works great, thank you! (one of the coolest things, to be honest) ♥