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vboindexer.cpp
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#include <vector>
#include <map>
#include <glm/glm.hpp>
#include "vboindexer.hpp"
#include <string.h> // for memcmp
// Returns true iif v1 can be considered equal to v2
bool is_near(float v1, float v2){
return fabs( v1-v2 ) < 0.01f;
}
// Searches through all already-exported vertices
// for a similar one.
// Similar = same position + same UVs + same normal
bool getSimilarVertexIndex(
glm::vec3 & in_vertex,
glm::vec2 & in_uv,
glm::vec3 & in_normal,
std::vector<glm::vec3> & out_vertices,
std::vector<glm::vec2> & out_uvs,
std::vector<glm::vec3> & out_normals,
unsigned short & result
){
// Lame linear search
for ( unsigned int i=0; i<out_vertices.size(); i++ ){
if (
is_near( in_vertex.x , out_vertices[i].x ) &&
is_near( in_vertex.y , out_vertices[i].y ) &&
is_near( in_vertex.z , out_vertices[i].z ) &&
is_near( in_uv.x , out_uvs [i].x ) &&
is_near( in_uv.y , out_uvs [i].y ) &&
is_near( in_normal.x , out_normals [i].x ) &&
is_near( in_normal.y , out_normals [i].y ) &&
is_near( in_normal.z , out_normals [i].z )
){
result = i;
return true;
}
}
// No other vertex could be used instead.
// Looks like we'll have to add it to the VBO.
return false;
}
void indexVBO_slow(
std::vector<glm::vec3> & in_vertices,
std::vector<glm::vec2> & in_uvs,
std::vector<glm::vec3> & in_normals,
std::vector<unsigned short> & out_indices,
std::vector<glm::vec3> & out_vertices,
std::vector<glm::vec2> & out_uvs,
std::vector<glm::vec3> & out_normals
){
// For each input vertex
for ( unsigned int i=0; i<in_vertices.size(); i++ ){
// Try to find a similar vertex in out_XXXX
unsigned short index;
bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i], out_vertices, out_uvs, out_normals, index);
if ( found ){ // A similar vertex is already in the VBO, use it instead !
out_indices.push_back( index );
}else{ // If not, it needs to be added in the output data.
out_vertices.push_back( in_vertices[i]);
out_uvs .push_back( in_uvs[i]);
out_normals .push_back( in_normals[i]);
out_indices .push_back( (unsigned short)out_vertices.size() - 1 );
}
}
}
struct PackedVertex{
glm::vec3 position;
glm::vec2 uv;
glm::vec3 normal;
bool operator<(const PackedVertex that) const{
return memcmp((void*)this, (void*)&that, sizeof(PackedVertex))>0;
};
};
bool getSimilarVertexIndex_fast(
PackedVertex & packed,
std::map<PackedVertex,unsigned short> & VertexToOutIndex,
unsigned short & result
){
std::map<PackedVertex,unsigned short>::iterator it = VertexToOutIndex.find(packed);
if ( it == VertexToOutIndex.end() ){
return false;
}else{
result = it->second;
return true;
}
}
void indexVBO(
std::vector<glm::vec3> & in_vertices,
std::vector<glm::vec2> & in_uvs,
std::vector<glm::vec3> & in_normals,
std::vector<unsigned short> & out_indices,
std::vector<glm::vec3> & out_vertices,
std::vector<glm::vec2> & out_uvs,
std::vector<glm::vec3> & out_normals
){
std::map<PackedVertex,unsigned short> VertexToOutIndex;
// For each input vertex
for ( unsigned int i=0; i<in_vertices.size(); i++ ){
PackedVertex packed = {in_vertices[i], in_uvs[i], in_normals[i]};
// Try to find a similar vertex in out_XXXX
unsigned short index;
bool found = getSimilarVertexIndex_fast( packed, VertexToOutIndex, index);
if ( found ){ // A similar vertex is already in the VBO, use it instead !
out_indices.push_back( index );
}else{ // If not, it needs to be added in the output data.
out_vertices.push_back( in_vertices[i]);
out_uvs .push_back( in_uvs[i]);
out_normals .push_back( in_normals[i]);
unsigned short newindex = (unsigned short)out_vertices.size() - 1;
out_indices .push_back( newindex );
VertexToOutIndex[ packed ] = newindex;
}
}
}
void indexVBO_TBN(
std::vector<glm::vec3> & in_vertices,
std::vector<glm::vec2> & in_uvs,
std::vector<glm::vec3> & in_normals,
std::vector<glm::vec3> & in_tangents,
std::vector<glm::vec3> & in_bitangents,
std::vector<unsigned short> & out_indices,
std::vector<glm::vec3> & out_vertices,
std::vector<glm::vec2> & out_uvs,
std::vector<glm::vec3> & out_normals,
std::vector<glm::vec3> & out_tangents,
std::vector<glm::vec3> & out_bitangents
){
// For each input vertex
for ( unsigned int i=0; i<in_vertices.size(); i++ ){
// Try to find a similar vertex in out_XXXX
unsigned short index;
bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i], out_vertices, out_uvs, out_normals, index);
if ( found ){ // A similar vertex is already in the VBO, use it instead !
out_indices.push_back( index );
// Average the tangents and the bitangents
out_tangents[index] += in_tangents[i];
out_bitangents[index] += in_bitangents[i];
}else{ // If not, it needs to be added in the output data.
out_vertices.push_back( in_vertices[i]);
out_uvs .push_back( in_uvs[i]);
out_normals .push_back( in_normals[i]);
out_tangents .push_back( in_tangents[i]);
out_bitangents .push_back( in_bitangents[i]);
out_indices .push_back( (unsigned short)out_vertices.size() - 1 );
}
}
}