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example.js
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var SVGSpriter = require('./lib/svg-sprite'),
path = require('path'),
mkdirp = require('mkdirp'),
fs = require('fs'),
glob = require('glob'),
cwd = path.join(__dirname, 'test', 'fixture', 'svg', 'single'),
dest = path.normalize(path.join(__dirname, 'tmp')),
files = glob.sync('**/weather*.svg', { cwd: cwd });
spriter = new SVGSpriter({
dest: dest,
log: 'debug'
});
/**
* Add a bunch of SVG files
*
* @param {SVGSpriter} spriter Spriter instance
* @param {Array} files SVG files
* @return {SVGSpriter} Spriter instance
*/
function addFixtureFiles(spriter, files) {
files.forEach(function (file) {
spriter.add(
path.resolve(path.join(cwd, file)),
file,
fs.readFileSync(path.join(cwd, file), { encoding: 'utf-8' })
);
})
return spriter;
}
addFixtureFiles(spriter, files).compile({
css: {
sprite: 'svg/sprite.vertical.svg',
layout: 'vertical',
dimensions: true,
render: {
css: true,
scss: true
}
}
}, function (error, result, cssData) {
for (var type in result.css) {
mkdirp.sync(path.dirname(result.css[type].path));
fs.writeFileSync(result.css[type].path, result.css[type].contents);
}
})