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app.js
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var express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server);
// Initialize challenges/attacks/answers:
var challenges = require('./challenges');
server.listen(9001);
// Initialize Socket.IO
io.configure(function(){
io.enable('browser client minification');
io.enable('browser client etag');
io.enable('browser client gzip');
io.set('log level', 1);
io.set('transports', [
'websocket', 'flashsocket', 'htmlfile', 'xhr-polling', 'jsonp-polling'
]);
});
function enc(object) { return JSON.stringify(object) }
function dec(str) { return JSON.parse(str) }
var START_HITPOINTS = 3;
// FIGHT MANAGEMENT
function startFight(challenger, defendant) {
if (fightByNick[challenger] != null) {
console.log("User " + challenger + " is already in battle: " + enc(fightByNick[challenger]));
return null;
}
if (fightByNick[defendant] != null) {
console.log("User " + defendant + " is already in battle: " + enc(fightByNick[defendant]));
return null;
}
var hitpoints = {};
hitpoints[challenger] = START_HITPOINTS;
hitpoints[defendant] = START_HITPOINTS;
var fight = {challenger: challenger,
defendant: defendant,
attacker: challenger,
hitpoints: hitpoints};
fightByNick[defendant] = fightByNick[challenger] = fight;
return fight;
}
function cleanupFight(nick) {
var fight = fightByNick[nick];
delete fightByNick[fight.challenger];
delete fightByNick[fight.defendant];
}
function opponent(nick) {
var fight = fightByNick[nick];
return (fight.challenger == nick) ? fight.defendant :fight.challenger;
}
// Overall number of wins for user
var winsByNick = {};
// Socket.IO handle for each user
var clientsByNick = {};
// If fight is running, both users reference the same fight here
var fightByNick = {};
io.of("/fight").on('connection', function (client) {
// client.emit('welcome', { hello: 'world' });
var nick;
// HELPERS //////////////////////////////////////////////////////////////////////
function clog(title, msg) {
console.log("[Client] " + title + " " + enc(msg));
client.emit('Log', enc({title: title, payload: msg}))
}
// LOGIN/LOGOUT /////////////////////////////////////////////////////////////////
// Login
// msg: {nick: username}
client.on('login', function (msg) {
nick = dec(msg).nick;
if (!winsByNick[nick]) {
winsByNick[nick] = 0;
}
if (clientsByNick[nick] != null) {
client.emit('Nick Not Allowed', enc({nick: nick, reason: "Already taken!"}));
return;
}
if (nick.length < 2) {
client.emit('Nick Not Allowed', enc({nick: nick, reason: "Too short!"}));
return;
}
client.set('nick', nick, function() {
clientsByNick[nick] = client;
client.emit('Login', msg);
client.broadcast.emit('User Joined', msg);
});
});
client.on('get users', function () {
var list = [];
var fighters = [];
for (var n in clientsByNick) {
list.push(n);
if (fightByNick[n])
fighters.push(n);
}
client.emit('Users', enc({users: list, fighters: fighters}));
});
client.on('disconnect', function () {
if (!nick) return;
delete clientsByNick[nick];
var fight = fightByNick[nick];
if (fight) {
var opp = opponent(nick);
winsByNick[opp] += 1;
cleanupFight(nick);
client.broadcast.emit('Fight Ended', enc(fight));
clientsByNick[opp].emit('Opponent Gave Up', enc(fight));
}
client.broadcast.emit('User Left', enc({nick: nick}));
});
// CHAT ////////////////////////////////////////////////////////////////////////
// Message to all players
// msg: {text: message}
client.on('say', function (msg) {
var text = dec(msg).text;
client.broadcast.emit('Message', enc({from: nick, text: text}));
});
// PM to specific user
// msg: {to: nick, text: message}
client.on('whisper', function (msg) {
var to = dec(msg).to;
var text = dec(msg).text;
clientsByNick[to].emit('Private Message', enc({from: nick, text: text}));
});
// FIGHT ////////////////////////////////////////////////////////////////////////
// Challenge a player!
// msg: {to: nick}
client.on('challenge', function (msg) {
var to = dec(msg).to;
if (!clientsByNick[to]) {
clientsByNick[nick].emit('Challenge Declined',
enc({reason: "User does not exist."}));
}
var fight = startFight(nick, to);
if (fight == null) {
clientsByNick[nick].emit('Challenge Declined',
enc({reason: "Opponent already in a fight."}))
}
else {
clientsByNick[to].emit('Incoming Challenge', enc({from: nick}));
}
});
client.on('challenge declined', function () {
clientsByNick[opponent(nick)].emit(
'Challenge Declined',
enc({reason: "Opponent has declined the challenge."}));
cleanupFight(nick);
});
client.on('challenge accepted', function () {
var fight = fightByNick[nick];
client.emit('Init Fight', enc(fight));
clientsByNick[opponent(nick)].emit('Init Fight', enc(fight));
client.broadcast.emit('Fight Started', enc(fight));
startAttack(fight);
});
// msg: {option: number}
client.on('attack', function (msg) {
var fight = fightByNick[nick];
var attack = fight.attackOptions[dec(msg).option];
fight.attack = attack;
fight.answerOptions = pickAnswerOptions(attack);
var opp = opponent(nick);
//{attack: attack, options: fight.answerOptions}
clientsByNick[opp].emit('Choose Answer', enc(fight));
});
client.on('respond', function (msg) {
var fight = fightByNick[nick];
if (dec(msg).option == -1) {
fight.answer = (challenges.answers[fight.attack] + 1) % 3;
}
else {
fight.answer = fight.answerOptions[dec(msg).option];
}
var defended = true;
if (fight.answer != challenges.answers[fight.attack]) {
fight.hitpoints[nick] -= 1;
defended = false;
}
var opp = opponent(nick);
clientsByNick[opp].emit('Turn Result', enc({defended: defended, fight: fight}));
clientsByNick[nick].emit('Turn Result', enc({defended: defended, fight: fight}));
if (fight.hitpoints[nick] == 0) {
winsByNick[opp] += 1;
clientsByNick[opp].emit('Fight Result', enc(fight));
clientsByNick[nick].emit('Fight Result', enc(fight));
console.log("END: Sending fight: " + enc(fight));
var msg = enc({fight: fight, winner: opp, winnerWins: winsByNick[opp]});
client.broadcast.emit('Fight Ended', msg);
client.emit('Fight Ended', msg);
}
else {
fight.attacker = nick;
startAttack(fight);
}
});
function startAttack(fight) {
fight.attackOptions = pickRandom(3, challenges.attacks);
// console.log("Asking '" + fight.attacker + "' to choose an attack!");
clientsByNick[fight.attacker].emit('Choose Attack', enc(fight));
}
function pickAnswerOptions(attack) {
var attacks;
var repick;
do {
repick = false;
attacks = pickRandom(2, challenges.attacks);
for (var i = 0; i < attacks.length; ++i)
if (attacks[i] == attack)
repick = true;
}
while(repick);
var pos = Math.floor(Math.random()*3);
attacks.splice(pos, 0, attack);
var answers = [];
for (var i = 0; i < attacks.length; ++i) {
answers.push(challenges.answers[attacks[i]][0]);
}
return answers;
}
function pickRandom(k, list) {
var selection = [];
var n = list.length;
for (var i = 0; k > 0; ++i) {
if (Math.random() < Math.round(k) / (n - i)) {
--k;
selection.push(list[i]);
}
}
return selection;
}
});
app.use(express.static(__dirname + '/static'));