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This repository has been archived by the owner on Aug 17, 2024. It is now read-only.
Thank you for representing the amazing line sweep algorithm. I used to use poly2tri and my own feathering vertex shader on strokes.. then made a bad move to skia, and now I'm back with vkvg and this really nice method to fill arb shapes.
... This came from ChatGPT based on a paste of your directory listing with 'dir' on windows. I said you put one .h in the sources and then it adjusted it once. It seems to work for me so I thought I would paste it here. It saved me from downloading scons anyway, lol. Thank you again for this tried and tested method.
The text was updated successfully, but these errors were encountered:
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Thank you for representing the amazing line sweep algorithm. I used to use poly2tri and my own feathering vertex shader on strokes.. then made a bad move to skia, and now I'm back with vkvg and this really nice method to fill arb shapes.
... This came from ChatGPT based on a paste of your directory listing with 'dir' on windows. I said you put one .h in the sources and then it adjusted it once. It seems to work for me so I thought I would paste it here. It saved me from downloading scons anyway, lol. Thank you again for this tried and tested method.
The text was updated successfully, but these errors were encountered: