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Elixir Thinking

Mental shifts required before writing Elixir. These contradict conventional OOP patterns.

The Iron Law

NO PROCESS WITHOUT A RUNTIME REASON

Before creating a GenServer, Agent, or any process, answer YES to at least one:

  1. Do I need mutable state persisting across calls?
  2. Do I need concurrent execution?
  3. Do I need fault isolation?

All three are NO? Use plain functions. Modules organize code; processes manage runtime.

The Three Decoupled Dimensions

OOP couples behavior, state, and mutability together. Elixir decouples them:

OOP Dimension Elixir Equivalent
Behavior Modules (functions)
State Data (structs, maps)
Mutability Processes (GenServer)

Pick only what you need. "I only need data and functions" = no process needed.

"Let It Crash" = "Let It Heal"

The misconception: Write careless code. The truth: Supervisors START processes.

  • Handle expected errors explicitly ({:ok, _} / {:error, _})
  • Let unexpected errors crash → supervisor restarts

Control Flow

Pattern matching first:

  • Match on function heads instead of if/else or case in bodies
  • %{} matches ANY map—use map_size(map) == 0 guard for empty maps
  • Avoid nested case—refactor to single case, with, or separate functions

Error handling:

  • Use {:ok, result} / {:error, reason} for operations that can fail
  • Avoid raising exceptions for control flow
  • Use with for chaining {:ok, _} / {:error, _} operations

Be explicit about expected cases:

  • Avoid _ -> nil catch-alls—they silently swallow unexpected cases
  • Avoid value && value.field nil-punning—obscures actual return types
  • When a case has {:ok, nil} -> nil alongside {:ok, value} -> value.field, use with instead:
# Verbose
case get_run(id) do
  {:ok, nil} -> nil
  {:ok, run} -> run.recommendations
end

# Prefer
with {:ok, %{recommendations: recs}} <- get_run(id), do: recs

Polymorphism

For Polymorphism Over... Use Contract
Modules Behaviors Upfront callbacks
Data Protocols Upfront implementations
Processes Message passing Implicit (send/receive)

Behaviors = default for module polymorphism (very cheap at runtime) Protocols = only when composing data types, especially built-ins Message passing = for events, pub/sub, actor patterns