Skip to content

Ready for production use? #10

@kbrandwijk

Description

@kbrandwijk

I came across this great repo wanting to start writing X-Plane plugins in Rust instead of C++. I've read the readme, and the notes about drawing and display SDK parts needing 'some more work'. Is it realistic to start down the Rust path? Or will I find myself in a dead end because of missing SDK wrappers? I don't have much Rust knowledge, so I don't know how easy or hard it would be to contribute any missing pieces down the road.

What would be your advice at this point in the development?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions