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62 lines (47 loc) · 1.57 KB
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from constants import *
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
import pygame
def main():
print("Starting Asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
updateable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updateable, drawable)
Asteroid.containers = (asteroids, updateable, drawable)
AsteroidField.containers = updateable
Shot.containers = (shots, updateable, drawable)
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
player_x = SCREEN_WIDTH / 2
player_y = SCREEN_HEIGHT /2
player = Player(player_x, player_y)
asteroid_field = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for item in updateable:
item.update(dt)
for asteroid in asteroids:
if asteroid.collides_with(player):
print("Game over!")
return
for shot in shots:
if asteroid.collides_with(shot):
shot.kill()
asteroid.split()
screen.fill("black")
for item in drawable:
item.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()