-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathasteroid.py
More file actions
35 lines (23 loc) · 981 Bytes
/
Copy pathasteroid.py
File metadata and controls
35 lines (23 loc) · 981 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
import pygame
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
split_vector_1 = self.velocity.rotate(angle)
split_vector_2 = self.velocity.rotate(-angle)
split_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_1 = Asteroid(self.position.x, self.position.y, split_radius)
asteroid_1.velocity = split_vector_1 * 1.2
asteroid_2 = Asteroid(self.position.x, self.position.y, split_radius)
asteroid_2.velocity = split_vector_2 * 1.2