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I've been doing some test renders with the cbox.xml example scene with different spectral variables, to see which is the fastest; however, I expected GPU rendering to be much faster. Do these times look correct? Should I change something to improve rendering speed? I also didn't expect gpu_spectral the slowest.
All of the below are rendered at 256x256 at 256 samples_count
scalar_spectral took: 12.578 s
packet_spectral took: 12.993 s
gpu_spectral at 64 samples_per_pass took: 13.119 s
gpu_autodiff_spectral at 64 samples_per_pass took: 10.364 s
Is there maybe another or a better way I should be testing this?
abhinavvs and tomasiser
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