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Geometric differentiation cannot optimize vertex positions at all. #182

@udemegane

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@udemegane

I'm not an English native, so I first apologize for the unnatural English.
I am using the "pathreparam" plugin (OptiX6.5) to test geometric differentiation. It transforms the base sphere object into another body.
However, it exhibits very unnatural behaviour.
The following is a video that attempts to transform a sphere into an ear.
sphere2ear

out_000

  • base object(sphere)

Screenshot_20200617_011827

  • ref object(ear)

I've tried multiple approaches, such as parameter tuning, regularization,
setting background objects and adjusting lighting etc.but I can't avoid mesh collapse.
Curiously, this collapse of the mesh changes shape each time you run your code. (Despite the exact same program)

Depending on the object to be transformed, the collapse of the mesh can be almost avoided.

sphere2s08 (1)

Screenshot_20200617_012634

  • ref objects

I have no idea what is happening.

Thank you.

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