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main.go
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/*
Copyright 2018 by Milo Christiansen
This software is provided 'as-is', without any express or implied warranty. In
no event will the authors be held liable for any damages arising from the use of
this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to
the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim
that you wrote the original software. If you use this software in a product, an
acknowledgment in the product documentation would be appreciated but is not
required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
// A simple tool for packaging and running Vintage Story game servers as Docker containers.
package main
import "os"
import "strings"
import "strconv"
import "io/ioutil"
import "os/exec"
import "fmt"
func main() {
if len(os.Args) < 2 {
usage()
}
switch os.Args[1] {
case "build":
err := os.Mkdir(".dockvs-build", 0777)
if err != nil && !os.IsExist(err) {
fmt.Println(err)
os.Exit(1)
}
// Download the server files
var ver string
if len(os.Args) > 2 {
ver = os.Args[2]
switch ver {
case "stable":
ver, err = GetLatestGameVersion(true)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
case "unstable":
ver, err = GetLatestGameVersion(false)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
}
} else {
ver, err = GetLatestGameVersion(true)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
}
err = Download(ver)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
// Create Dockerfile
dfile, err := os.Create("./.dockvs-build/Dockerfile")
if err != nil {
fmt.Println(err)
os.Exit(1)
}
_, err = fmt.Fprint(dfile, Dockerfile)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
dfile.Close()
// Run Docker
cmd := exec.Command("docker", "build", "-t", "vs-"+strings.ToLower(ver), "./.dockvs-build")
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Run()
if err != nil {
fmt.Println(err)
os.Exit(1)
}
return
case "launch":
if len(os.Args) < 3 {
usage()
}
id := os.Args[2]
// TODO: Sanitize ID
err := os.Mkdir(id, 0777)
if err != nil && !os.IsExist(err) {
fmt.Println(err)
os.Exit(1)
}
ver, port := "", "42420"
sfile, err := ioutil.ReadFile("./" + id + "/.dockvs")
if err == nil && !os.IsExist(err) {
options := map[string]*string{
"version": &ver,
"port": &port,
}
ParseINI(string(sfile), "\n", func(key, value string) {
opt, ok := options[key]
if ok {
*opt = value
}
})
}
if len(os.Args) < 4 {
// Use all saved settings.
} else if len(os.Args) < 5 {
ver = os.Args[3]
err = ioutil.WriteFile("./"+id+"/.dockvs", []byte("\nversion="+ver+"\nport="+port+"\n"), 0666)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
} else {
ver, port = os.Args[3], os.Args[4]
err = ioutil.WriteFile("./"+id+"/.dockvs", []byte("\nversion="+ver+"\nport="+port+"\n"), 0666)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
}
switch ver {
case "":
// if no version is provided or saved, try to use the latest stable. I hope you ran the build step first!
fallthrough
case "stable":
ver, err = GetLatestGameVersion(true)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
case "unstable":
ver, err = GetLatestGameVersion(false)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
default:
// This is just a basic sanity check.
ok, _, _, _ := ValidateVersion(ver)
if !ok {
fmt.Println("Invalid version number.")
os.Exit(1)
}
}
base, err := os.Getwd()
if err != nil {
fmt.Println(err)
os.Exit(1)
}
cmd := exec.Command(
"docker", "run", "-d", "-it", "--mount", "type=bind,source="+base+"/"+id+",target=/app/data",
"--restart", "on-failure", "-p", port+":42420", "--name", id, "vs-"+strings.ToLower(ver))
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Run()
if err != nil {
fmt.Println(err)
os.Exit(1)
}
default:
usage()
}
}
var Dockerfile = `
FROM mono:latest
WORKDIR /app
ADD server.tar.gz bin
RUN mkdir data
EXPOSE 42420
CMD ["mono", "./bin/VintagestoryServer.exe", "--dataPath", "./data"]
`
func usage() {
fmt.Println("Usage:")
fmt.Println("dockvs build [stable|unstable|<version>]")
fmt.Println("dockvs launch <id> [<version> [<port>]]")
os.Exit(2)
}
// ParseINI is an extremely lazy INI parser.
// Malformed lines are silently skipped.
func ParseINI(input string, linedelim string, handler func(key, value string)) {
lines := strings.Split(input, linedelim)
for i := range lines {
line := strings.TrimSpace(lines[i])
if line == "" {
continue
}
if strings.HasPrefix(line, "#") {
continue
}
if strings.HasPrefix(line, "[") {
continue
}
parts := strings.SplitN(line, "=", 2)
if len(parts) != 2 {
continue
}
parts[0] = strings.TrimSpace(parts[0])
parts[1] = strings.TrimSpace(parts[1])
if un, err := strconv.Unquote(parts[1]); err == nil {
parts[1] = un
}
handler(parts[0], parts[1])
}
}