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seqdisp.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the display of the Escape Sequences
*/
#ifndef __INCLUDED_SRC_SEQDISP_H__
#define __INCLUDED_SRC_SEQDISP_H__
#include "lib/framework/types.h"
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define SEQUENCE_PLAY 0//play once and exit
#define SEQUENCE_LOOP 1//loop till stopped externally
#define SEQUENCE_PAUSE 2//pause time
#define SEQUENCE_KILL 3//stop
#define SEQUENCE_HOLD 4//play once and hold last frame
enum SEQ_TEXT_POSITIONING
{
/**
* Position text.
*/
SEQ_TEXT_POSITION,
/**
* Justify if less than 3/4 length.
*/
SEQ_TEXT_FOLLOW_ON,
/**
* Justify if less than 520/600 length.
*/
SEQ_TEXT_JUSTIFY,
};
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
//buffer render
extern bool seq_RenderVideoToBuffer(const char* sequenceName, int seqCommand);
extern bool seq_UpdateFullScreenVideo(int *bClear);
extern bool seq_StopFullScreenVideo(void);
//control
extern bool seq_GetVideoSize(SDWORD* pWidth, SDWORD* pHeight);
//text
extern bool seq_AddTextForVideo(const char* pText, SDWORD xOffset, SDWORD yOffset, double startTime, double endTime, SEQ_TEXT_POSITIONING textJustification);
//clear the sequence list
extern void seq_ClearSeqList(void);
//add a sequence to the list to be played
extern void seq_AddSeqToList(const char *pSeqName, const char *pAudioName, const char *pTextName, bool bLoop);
/*checks to see if there are any sequences left in the list to play*/
extern bool seq_AnySeqLeft(void);
//set and check subtitle mode, true subtitles on
extern void seq_SetSubtitles(bool bNewState);
extern bool seq_GetSubtitles(void);
/*returns the next sequence in the list to play*/
extern void seq_StartNextFullScreenVideo(void);
#endif // __INCLUDED_SRC_SEQDISP_H__