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positiondef.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Definition for position objects.
*/
#ifndef __INCLUDED_POSITIONDEF_H__
#define __INCLUDED_POSITIONDEF_H__
#include "lib/framework/frame.h"
enum POSITION_TYPE
{
POS_DELIVERY, //Delivery Points NOT wayPoints
POS_PROXDATA, //proximity messages that are data generated
POS_PROXOBJ, //proximity messages that are in game generated
POS_TEMPDELIVERY //SAVE ONLY delivery point for factory currently assigned to commander
};
struct OBJECT_POSITION
{
POSITION_TYPE type; ///< the type of position obj - FlagPos or ProxDisp
UDWORD frameNumber; ///< when the Position was last drawn
UDWORD screenX; ///< screen coords and radius of Position imd
UDWORD screenY;
UDWORD screenR;
UDWORD player; ///< which player the Position belongs to
bool selected; ///< flag to indicate whether the Position is to be highlighted
};
#endif // __INCLUDED_POSITIONDEF_H__