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multijoin.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* multijoin caters for all the player comings and goings of each player
*/
#ifndef __INCLUDED_SRC_MULTIJOIN_H__
#define __INCLUDED_SRC_MULTIJOIN_H__
#include "droiddef.h"
extern bool intDisplayMultiJoiningStatus(UBYTE joinCount);
void recvPlayerLeft(NETQUEUE queue);
extern bool MultiPlayerLeave (UDWORD playerIndex); // A player has left the game.
extern bool MultiPlayerJoin (UDWORD playerIndex); // A Player has joined the game.
extern void setupNewPlayer (UDWORD player); // stuff to do when player joins.
extern void clearPlayer (UDWORD player, bool quietly);// wipe a player off the face of the earth.
//extern bool ProcessDroidOrders (void);
//extern UDWORD arenaPlayersReceived;
extern void ShowMOTD(void);
extern bool recvDataCheck(NETQUEUE queue);
extern bool sendDataCheck(void);
#endif // __INCLUDED_SRC_MULTIJOIN_H__