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multigifts.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* multiplayer game, gifts and deathmatch relevant funcs.
*/
#ifndef __INCLUDED_SRC_MULTIGIFTS_H__
#define __INCLUDED_SRC_MULTIGIFTS_H__
extern void requestAlliance (uint8_t from, uint8_t to, bool prop, bool allowAudio);
extern void breakAlliance (uint8_t p1, uint8_t p2, bool prop, bool allowAudio);
extern void formAlliance (uint8_t p1, uint8_t p2, bool prop, bool allowAudio, bool allowNotification);
extern void sendAlliance (uint8_t from, uint8_t to, uint8_t state, int32_t value);
extern bool recvAlliance (NETQUEUE queue, bool allowAudio); // Was declared in multirecv.h, too.
extern void createTeamAlliances (void);
extern bool sendGift (uint8_t type, uint8_t to);
extern bool recvGift (NETQUEUE queue);
extern void technologyGiveAway (const STRUCTURE* pS);
extern void recvMultiPlayerFeature (NETQUEUE queue);
extern void sendMultiPlayerFeature(FEATURE_TYPE type, uint32_t x, uint32_t y, uint32_t id);
bool pickupArtefact(int toPlayer, int fromPlayer);
extern bool addOilDrum (uint8_t count);
void giftPower (uint8_t from, uint8_t to, uint32_t amount, bool send);
extern void giftRadar (uint8_t from, uint8_t to, bool send);
#define RADAR_GIFT 1
#define DROID_GIFT 2
#define RESEARCH_GIFT 3
#define POWER_GIFT 4
#define STRUCTURE_GIFT 5 // Unused
#define AUTOGAME_GIFT 6 // Notify others that we are now being controled by the AI
#endif // __INCLUDED_SRC_MULTIGIFTS_H__