forked from Warzone2100/warzone2100
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmessage.h
84 lines (60 loc) · 2.7 KB
/
message.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the messages shown in the Intelligence Map View
*/
#ifndef __INCLUDED_SRC_MESSAGE_H__
#define __INCLUDED_SRC_MESSAGE_H__
#include "structure.h"
#include "messagedef.h"
#define NO_AUDIO_MSG -1
/** The lists of messages allocated. */
extern MESSAGE *apsMessages[MAX_PLAYERS];
/** The IMD to use for the proximity messages. */
extern iIMDShape *pProximityMsgIMD;
/** The list of proximity displays allocated. */
extern PROXIMITY_DISPLAY *apsProxDisp[MAX_PLAYERS];
/** Allocates the viewdata heap. */
bool initViewData(void);
/** Initialise the message heaps. */
bool initMessage(void);
/** Release the message heaps. */
bool messageShutdown(void);
/** Add a message to the list. */
MESSAGE * addMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player);
/** Add a beacon message to the list. */
MESSAGE * addBeaconMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player);
/** Remove a message. */
void removeMessage(MESSAGE *psDel, UDWORD player);
/** Remove all Messages. */
void freeMessages(void);
/** Removes all the proximity displays. */
void releaseAllProxDisp(void);
/** Load the view data for the messages from the file exported from the world editor. */
const char *loadViewData(const char *pViewMsgData, UDWORD bufferSize);
const char *loadResearchViewData(const char* fileName);
/** Get the view data that contains the text message pointer passed in. */
VIEWDATA *getViewData(const char *pTextMsg);
/** Release the viewdata memory. */
void viewDataShutDown(const char *fileName);
/** Looks through the players list of messages to find one with the same viewData
* pointer and which is the same type of message - used in scriptFuncs. */
MESSAGE* findMessage(MSG_VIEWDATA *pViewdata, MESSAGE_TYPE type, UDWORD player);
/** 'Displays' a proximity display. */
void displayProximityMessage(PROXIMITY_DISPLAY *psProxDisp);
bool messageInitVars(void);
#endif // __INCLUDED_SRC_MESSAGE_H__