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mapgrid.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Allows querying which objects are within a given radius of a given location.
*/
#ifndef __INCLUDED_SRC_MAPGRID_H__
#define __INCLUDED_SRC_MAPGRID_H__
extern void **gridIterator; ///< The iterator.
// initialise the grid system
extern bool gridInitialise(void);
// shutdown the grid system
extern void gridShutDown(void);
// Reset the grid system. Called once per update.
// Resets seenThisTick[] to false.
extern void gridReset(void);
/// Find all objects within radius. Call gridIterate() to get the search results.
extern void gridStartIterate(int32_t x, int32_t y, uint32_t radius);
/// Find all objects within radius. Call gridIterate() to get the search results.
extern void gridStartIterateArea(int32_t x, int32_t y, uint32_t x2, uint32_t y2);
// Isn't, but could be used by some cluster system. Don't really understand what cluster.c is for.
/// Find all objects within radius where object->type == OBJ_DROID && object->player == player. Call gridIterate() to get the search results.
extern void gridStartIterateDroidsByPlayer(int32_t x, int32_t y, uint32_t radius, int player);
// Used for visibility.
/// Find all objects within radius where object->seenThisTick[player] != 255. Call gridIterate() to get the search results.
extern void gridStartIterateUnseen(int32_t x, int32_t y, uint32_t radius, int player);
/// Get the next search result from gridStartIterate, or NULL if finished.
static inline BASE_OBJECT *gridIterate()
{
BASE_OBJECT *ret = (BASE_OBJECT *)*gridIterator++;
if (ret == NULL)
{
gridIterator = NULL; // Detect (by crashing in a reproducible way) if calling gridIterate() again before gridStartIterate().
}
return ret;
}
/// Saves the list returned by gridIterate(), so that future gridStartIterate() calls will not overwrite the list.
static inline void gridGetIterateList(std::vector<BASE_OBJECT *> *list)
{
list->clear();
for (BASE_OBJECT *psObj = gridIterate(); psObj != NULL; psObj = gridIterate())
{
list->push_back(psObj);
}
}
// Isn't, but could be used by some weird recursive calls in cluster.c.
/// Make a copy of the list. Free with free().
BASE_OBJECT **gridIterateDup(void);
#endif // __INCLUDED_SRC_MAPGRID_H__