forked from Warzone2100/warzone2100
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathkeymap.cpp
1141 lines (1030 loc) · 46.5 KB
/
keymap.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
KeyMap.c
Alex McLean
Pumpkin Studios, EIDOS Interactive.
Internal Use Only
-----------------
Handles the assignment of functions to keys.
*/
#include <string.h>
#include "lib/framework/frame.h"
#include "lib/framework/input.h"
#include "lib/framework/strres.h"
#include "lib/netplay/netplay.h"
#include "lib/gamelib/gtime.h"
#include "keymap.h"
#include "console.h"
#include "keybind.h"
#include "display3d.h"
#include "keymap.h"
#include "keyedit.h"
#include "scriptcb.h"
#include "lib/script/script.h"
#include "scripttabs.h"
static UDWORD asciiKeyCodeToTable( KEY_CODE code );
// ----------------------------------------------------------------------------------
KEY_MAPPING *keyGetMappingFromFunction(void *function)
{
KEY_MAPPING *psMapping,*psReturn;
for(psMapping = keyMappings,psReturn = NULL;
psMapping && !psReturn;
psMapping = psMapping->psNext)
{
if ((void *)psMapping->function == function)
{
psReturn = psMapping;
}
}
return(psReturn);
}
// ----------------------------------------------------------------------------------
/* Some stuff allowing the user to add key mappings themselves */
#define NUM_QWERTY_KEYS 26
struct KEYMAP_MARKER
{
KEY_MAPPING *psMapping;
UDWORD xPos,yPos;
SDWORD spin;
};
static KEYMAP_MARKER qwertyKeyMappings[NUM_QWERTY_KEYS];
static bool bDoingDebugMappings = false;
static bool bWantDebugMappings[MAX_PLAYERS] = {false};
// ----------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------
/* The linked list of present key mappings */
KEY_MAPPING *keyMappings;
/* Holds number of active mappings */
UDWORD numActiveMappings;
/* Last meta and sub key that were recorded */
static KEY_CODE lastMetaKey,lastSubKey;
static bool bKeyProcessing = true;
static void kf_NOOP(void) {}
// ----------------------------------------------------------------------------------
// Adding a mapped function ? add a save pointer! Thank AlexL.
// don't bugger around with the order either. new ones go at the end! DEBUG in debug section..
//typedef void (*_keymapsave)(void);
_keymapsave keyMapSaveTable[] =
{
kf_ChooseManufacture,
kf_ChooseResearch,
kf_ChooseBuild,
kf_ChooseDesign,
kf_ChooseIntelligence,
kf_ChooseCommand,
kf_ToggleRadar,
kf_ToggleConsole,
kf_ToggleEnergyBars,
kf_NOOP,
kf_ScreenDump ,
kf_MoveToLastMessagePos,
kf_AssignGrouping_1,
kf_AssignGrouping_2,
kf_AssignGrouping_3,
kf_AssignGrouping_4,
kf_AssignGrouping_5,
kf_AssignGrouping_6,
kf_AssignGrouping_7,
kf_AssignGrouping_8,
kf_AssignGrouping_9,
kf_SelectGrouping_1,
kf_SelectGrouping_2,
kf_SelectGrouping_3,
kf_SelectGrouping_4,
kf_SelectGrouping_5,
kf_SelectGrouping_6,
kf_SelectGrouping_7,
kf_SelectGrouping_8,
kf_SelectGrouping_9,
kf_addMultiMenu,
kf_multiAudioStart,
kf_multiAudioStop,
kf_SeekNorth,
kf_ToggleCamera,
kf_addInGameOptions,
kf_RadarZoomOut,
kf_RadarZoomIn,
kf_ZoomOut,
kf_ZoomIn,
kf_PitchForward,
kf_RotateLeft,
kf_ResetPitch,
kf_RotateRight,
kf_PitchBack,
kf_RightOrderMenu,
kf_JumpToResourceExtractor,
kf_JumpToRepairUnits,
kf_JumpToConstructorUnits,
kf_JumpToSensorUnits,
kf_JumpToCommandUnits,
kf_ToggleOverlays,
kf_CentreOnBase,
kf_SetDroidAttackCease ,
kf_JumpToUnassignedUnits ,
kf_SetDroidAttackReturn ,
kf_SetDroidAttackAtWill ,
kf_SetDroidReturnToBase ,
kf_SetDroidRangeDefault,
kf_ToggleFormationSpeedLimiting,
kf_SetDroidRangeShort,
kf_SetDroidMovePursue ,
kf_SetDroidMovePatrol ,
kf_SetDroidGoForRepair ,
kf_SetDroidMoveHold ,
kf_SendTextMessage,
kf_SetDroidRangeLong,
kf_ScatterDroids,
kf_SetDroidRetreatMedium,
kf_SetDroidRetreatHeavy,
kf_SetDroidRetreatNever,
kf_SelectAllCombatUnits,
kf_SelectAllDamaged,
kf_SelectAllHalfTracked,
kf_SelectAllHovers,
kf_SetDroidRecycle,
kf_SelectAllOnScreenUnits,
kf_SelectAllTracked,
kf_SelectAllUnits,
kf_SelectAllVTOLs,
kf_SelectAllWheeled,
kf_FrameRate,
kf_SelectAllSameType,
kf_SelectNextFactory,
kf_SelectNextResearch,
kf_SelectNextPowerStation,
kf_SelectNextCyborgFactory,
kf_ToggleConsoleDrop,
kf_SelectCommander_1,
kf_SelectCommander_2,
kf_SelectCommander_3,
kf_SelectCommander_4,
kf_SelectCommander_5,
kf_SelectCommander_6,
kf_SelectCommander_7,
kf_SelectCommander_8,
kf_SelectCommander_9,
kf_FaceNorth,
kf_FaceSouth,
kf_FaceWest,
kf_FaceEast,
kf_SpeedUp,
kf_SlowDown,
kf_NormalSpeed,
kf_ToggleRadarJump,
kf_MovePause,
kf_NOOP,
kf_SensorDisplayOn,
kf_SensorDisplayOff,
kf_ToggleRadarTerrain, //radar terrain on/off
kf_ToggleRadarAllyEnemy, //enemy/ally radar color toggle
kf_ToggleSensorDisplay, // Was commented out below. moved also!. Re-enabled --Q 5/10/05
kf_AddHelpBlip, //Add a beacon
kf_AllAvailable,
kf_ToggleDebugMappings,
kf_NOOP,
kf_TogglePauseMode,
kf_MaxScrollLimits,
kf_DebugDroidInfo,
kf_RecalcLighting,
kf_ToggleFog,
kf_ChooseOptions,
kf_TogglePower,
kf_ToggleWeather,
kf_SelectPlayer,
kf_AssignGrouping_0,
kf_SelectGrouping_0,
kf_SelectCommander_0,
kf_TraceObject,
kf_NOOP, // unused
kf_AddMissionOffWorld,
kf_KillSelected,
kf_ShowMappings,
kf_NOOP, // unused
kf_ToggleVisibility,
kf_FinishResearch,
kf_LowerTile,
kf_ToggleDemoMode,
kf_ToggleGodMode,
kf_EndMissionOffWorld,
kf_SystemClose,
kf_ToggleShadows,
kf_RaiseTile,
kf_NOOP, // unused
kf_TriFlip,
kf_NOOP, // unused
kf_NOOP, // unused
kf_ToggleWatchWindow,
kf_ToggleDrivingMode,
kf_ToggleShowGateways,
kf_ToggleShowPath,
kf_MapCheck,
kf_SetDroidGoToTransport,
kf_SetDroidMoveGuard,
kf_toggleTrapCursor,
kf_SelectAllCyborgs,
kf_SelectAllCombatCyborgs,
kf_SelectAllEngineers,
kf_SelectAllLandCombatUnits,
kf_SelectAllMechanics,
kf_SelectAllTransporters,
kf_SelectAllRepairTanks,
kf_SelectAllSensorUnits,
kf_SelectAllTrucks,
NULL // last function!
};
// ----------------------------------------------------------------------------------
/*
Here is where we assign functions to keys and to combinations of keys.
these will be read in from a .cfg file customisable by the player from
an in-game menu
*/
void keyInitMappings( bool bForceDefaults )
{
UDWORD i;
keyMappings = NULL;
numActiveMappings = 0;
bKeyProcessing = true;
for (unsigned n = 0; n < MAX_PLAYERS; ++n)
{
processDebugMappings(n, false);
}
for(i=0; i<NUM_QWERTY_KEYS; i++)
{
qwertyKeyMappings[i].psMapping = NULL;
}
// load the mappings.
if(!bForceDefaults && loadKeyMap() == true)
{
return;
}
// mappings failed to load, so set the defaults.
// ********************************* ALL THE MAPPINGS ARE NOW IN ORDER, PLEASE ****
// ********************************* DO NOT REORDER THEM!!!!!! ********************
/* ALL OF THIS NEEDS TO COME IN OFF A USER CUSTOMISABLE TEXT FILE */
// **********************************
// **********************************
// FUNCTION KEY MAPPINGS F1 to F12
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F1, KEYMAP_PRESSED, kf_ChooseManufacture, N_("Manufacture"));
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F2, KEYMAP_PRESSED, kf_ChooseResearch, N_("Research"));
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F3, KEYMAP_PRESSED, kf_ChooseBuild, N_("Build"));
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F4, KEYMAP_PRESSED, kf_ChooseDesign, N_("Design"));
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F5, KEYMAP_PRESSED, kf_ChooseIntelligence, N_("Intelligence Display"));
keyAddMapping(KEYMAP_ALWAYS_PROCESS, KEY_IGNORE, KEY_F6, KEYMAP_PRESSED, kf_ChooseCommand, N_("Commanders"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F7, KEYMAP_PRESSED, kf_ToggleRadar, N_("Toggle Radar"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F8, KEYMAP_PRESSED, kf_ToggleConsole, N_("Toggle Console Display"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F9, KEYMAP_PRESSED, kf_ToggleEnergyBars, N_("Toggle Damage Bars On/Off"));
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_F10, KEYMAP_PRESSED, kf_ScreenDump, N_("Take Screen Shot"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F11, KEYMAP_PRESSED, kf_ToggleFormationSpeedLimiting, N_("Toggle Formation Speed Limiting"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F12, KEYMAP_PRESSED, kf_MoveToLastMessagePos, N_("View Location of Previous Message"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_F12, KEYMAP_PRESSED, kf_ToggleSensorDisplay, N_("Toggle Sensor display")); //Which key should we use? --Re enabled see below! -Q 5-10-05
// **********************************
// **********************************
// ASSIGN GROUPS
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_0, KEYMAP_PRESSED, kf_AssignGrouping_0, N_("Assign Group 0"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_1, KEYMAP_PRESSED, kf_AssignGrouping_1, N_("Assign Group 1"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_2, KEYMAP_PRESSED, kf_AssignGrouping_2, N_("Assign Group 2"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_3, KEYMAP_PRESSED, kf_AssignGrouping_3, N_("Assign Group 3"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_4, KEYMAP_PRESSED, kf_AssignGrouping_4, N_("Assign Group 4"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_5, KEYMAP_PRESSED, kf_AssignGrouping_5, N_("Assign Group 5"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_6, KEYMAP_PRESSED, kf_AssignGrouping_6, N_("Assign Group 6"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_7, KEYMAP_PRESSED, kf_AssignGrouping_7, N_("Assign Group 7"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_8, KEYMAP_PRESSED, kf_AssignGrouping_8, N_("Assign Group 8"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_9, KEYMAP_PRESSED, kf_AssignGrouping_9, N_("Assign Group 9"));
// **********************************
// **********************************
// SELECT GROUPS - Will jump to the group as well as select if group is ALREADY selected
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_0, KEYMAP_PRESSED, kf_SelectGrouping_0, N_("Select Group 0"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_1, KEYMAP_PRESSED, kf_SelectGrouping_1, N_("Select Group 1"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_2, KEYMAP_PRESSED, kf_SelectGrouping_2, N_("Select Group 2"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_3, KEYMAP_PRESSED, kf_SelectGrouping_3, N_("Select Group 3"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_4, KEYMAP_PRESSED, kf_SelectGrouping_4, N_("Select Group 4"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_5, KEYMAP_PRESSED, kf_SelectGrouping_5, N_("Select Group 5"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_6, KEYMAP_PRESSED, kf_SelectGrouping_6, N_("Select Group 6"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_7, KEYMAP_PRESSED, kf_SelectGrouping_7, N_("Select Group 7"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_8, KEYMAP_PRESSED, kf_SelectGrouping_8, N_("Select Group 8"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_9, KEYMAP_PRESSED, kf_SelectGrouping_9, N_("Select Group 9"));
// **********************************
// **********************************
// SELECT COMMANDER - Will jump to the group as well as select if group is ALREADY selected
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_0, KEYMAP_PRESSED, kf_SelectCommander_0, N_("Select Commander 0"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_1, KEYMAP_PRESSED, kf_SelectCommander_1, N_("Select Commander 1"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_2, KEYMAP_PRESSED, kf_SelectCommander_2, N_("Select Commander 2"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_3, KEYMAP_PRESSED, kf_SelectCommander_3, N_("Select Commander 3"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_4, KEYMAP_PRESSED, kf_SelectCommander_4, N_("Select Commander 4"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_5, KEYMAP_PRESSED, kf_SelectCommander_5, N_("Select Commander 5"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_6, KEYMAP_PRESSED, kf_SelectCommander_6, N_("Select Commander 6"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_7, KEYMAP_PRESSED, kf_SelectCommander_7, N_("Select Commander 7"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_8, KEYMAP_PRESSED, kf_SelectCommander_8, N_("Select Commander 8"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_9, KEYMAP_PRESSED, kf_SelectCommander_9, N_("Select Commander 9"));
// **********************************
// **********************************
// MULTIPLAYER
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KPENTER, KEYMAP_PRESSED, kf_addMultiMenu, N_("Multiplayer Options / Alliance dialog"));
//
// GAME CONTROLS - Moving around, zooming in, rotating etc
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_BACKSPACE, KEYMAP_PRESSED, kf_SeekNorth, N_("Snap View to North"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_SPACE, KEYMAP_PRESSED, kf_ToggleCamera, N_("Toggle Tracking Camera"));
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_ESC, KEYMAP_PRESSED, kf_addInGameOptions, N_("Display In-Game Options"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_MINUS, KEYMAP_PRESSED, kf_RadarZoomOut, N_("Zoom Radar Out"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_EQUALS, KEYMAP_PRESSED, kf_RadarZoomIn, N_("Zoom Radar In"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_MINUS, KEYMAP_DOWN, kf_ZoomOut, N_("Zoom In"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_PLUS, KEYMAP_DOWN, kf_ZoomIn, N_("Zoom Out"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_2, KEYMAP_DOWN, kf_PitchForward, N_("Pitch Forward"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_4, KEYMAP_DOWN, kf_RotateLeft, N_("Rotate Left"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_5, KEYMAP_DOWN, kf_ResetPitch, N_("Reset Pitch"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_6, KEYMAP_DOWN, kf_RotateRight, N_("Rotate Right"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_8, KEYMAP_DOWN, kf_PitchBack, N_("Pitch Back"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_0, KEYMAP_PRESSED, kf_RightOrderMenu, N_("Orders Menu"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_MINUS, KEYMAP_PRESSED, kf_SlowDown, N_("Decrease Game Speed"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_EQUALS, KEYMAP_PRESSED, kf_SpeedUp, N_("Increase Game Speed"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_BACKSPACE, KEYMAP_PRESSED, kf_NormalSpeed, N_("Reset Game Speed"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_UPARROW, KEYMAP_PRESSED, kf_FaceNorth, N_("View North"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_DOWNARROW, KEYMAP_PRESSED, kf_FaceSouth, N_("View South") );
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_LEFTARROW, KEYMAP_PRESSED, kf_FaceEast, N_("View East"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_RIGHTARROW, KEYMAP_PRESSED, kf_FaceWest, N_("View West"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_KP_STAR, KEYMAP_PRESSED, kf_JumpToResourceExtractor, N_("View next Oil Derrick"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, (KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_JumpToRepairUnits, N_("View next Repair Unit"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, (KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_JumpToConstructorUnits, N_("View next Truck"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, (KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_JumpToSensorUnits, N_("View next Sensor Unit"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, (KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_JumpToCommandUnits, N_("View next Commander"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_TAB, KEYMAP_PRESSED, kf_ToggleOverlays, N_("Toggle Overlays"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_BACKQUOTE, KEYMAP_PRESSED, kf_ToggleConsoleDrop, N_("Console On/Off"));
// **********************************
// IN GAME MAPPINGS - Single key presses - ALL __DEBUG keymappings will be removed for master
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_B, KEYMAP_PRESSED, kf_CentreOnBase, N_("Center View on HQ"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_C, KEYMAP_PRESSED, kf_SetDroidAttackCease, N_("Hold Fire"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_D, KEYMAP_PRESSED, kf_JumpToUnassignedUnits, N_("View Unassigned Units"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_E, KEYMAP_PRESSED, kf_SetDroidAttackReturn, N_("Return Fire"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_F, KEYMAP_PRESSED, kf_SetDroidAttackAtWill, N_("Fire at Will"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_G, KEYMAP_PRESSED, kf_SetDroidMoveGuard, N_("Guard Position"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_H, KEYMAP_PRESSED, kf_SetDroidReturnToBase, N_("Return to HQ"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_I, KEYMAP_PRESSED, kf_SetDroidRangeDefault, N_("Optimum Range"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_O, KEYMAP_PRESSED, kf_SetDroidRangeShort, N_("Short Range"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_P, KEYMAP_PRESSED, kf_SetDroidMovePursue, N_("Pursue"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_Q, KEYMAP_PRESSED, kf_SetDroidMovePatrol, N_("Patrol"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_R, KEYMAP_PRESSED, kf_SetDroidGoForRepair, N_("Return For Repair"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_S, KEYMAP_PRESSED, kf_SetDroidMoveHold, N_("Hold Position"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_T, KEYMAP_PRESSED, kf_SetDroidGoToTransport, N_("Go to Transport"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_RETURN, KEYMAP_PRESSED, kf_SendTextMessage, N_("Send Text Message"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_U, KEYMAP_PRESSED, kf_SetDroidRangeLong, N_("Long Range"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_H, KEYMAP_PRESSED, kf_AddHelpBlip, N_("Drop a beacon"));
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_Z, KEYMAP_PRESSED, kf_SensorDisplayOn, N_("Sensor display On"));
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_Z, KEYMAP_RELEASED, kf_SensorDisplayOff, N_("Sensor display Off"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_S, KEYMAP_PRESSED, kf_ToggleShadows, N_("Toggles shadows"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_T, KEYMAP_PRESSED, kf_toggleTrapCursor, N_("Trap cursor"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_TAB, KEYMAP_PRESSED, kf_ToggleRadarTerrain, N_("Toggle radar terrain"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_TAB, KEYMAP_PRESSED, kf_ToggleRadarAllyEnemy, N_("Toggle ally-enemy radar view"));
// Some extra non QWERTY mappings but functioning in same way
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_COMMA, KEYMAP_PRESSED, kf_SetDroidRetreatMedium, N_("Retreat at Medium Damage"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_FULLSTOP, KEYMAP_PRESSED, kf_SetDroidRetreatHeavy, N_("Retreat at Heavy Damage"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE, KEY_FORWARDSLASH, KEYMAP_PRESSED, kf_SetDroidRetreatNever, N_("Do or Die!"));
// **********************************
// **********************************
// In game mappings - COMBO (CTRL + LETTER) presses.
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_A, KEYMAP_PRESSED, kf_SelectAllCombatUnits, N_("Select all Combat Units"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_C, KEYMAP_PRESSED, kf_SelectAllCyborgs, N_("Select all Cyborgs"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_D, KEYMAP_PRESSED, kf_SelectAllDamaged, N_("Select all Heavily Damaged Units"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_F, KEYMAP_PRESSED, kf_SelectAllHalfTracked, N_("Select all Half-tracks"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_H, KEYMAP_PRESSED, kf_SelectAllHovers, N_("Select all Hovers"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_R, KEYMAP_PRESSED, kf_SetDroidRecycle, N_("Return for Recycling"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_S, KEYMAP_PRESSED, kf_SelectAllOnScreenUnits, N_("Select all Units on Screen"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_T, KEYMAP_PRESSED, kf_SelectAllTracked, N_("Select all Tracks"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_U, KEYMAP_PRESSED, kf_SelectAllUnits, N_("Select EVERY unit"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_V, KEYMAP_PRESSED, kf_SelectAllVTOLs, N_("Select all VTOLs"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_W, KEYMAP_PRESSED, kf_SelectAllWheeled, N_("Select all Wheels"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_Y, KEYMAP_PRESSED, kf_FrameRate, N_("Show frame rate"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LCTRL, KEY_Z, KEYMAP_PRESSED, kf_SelectAllSameType, N_("Select all Similar Units"));
// **********************************
// **********************************
// In game mappings - COMBO (SHIFT + LETTER) presses.
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_C, KEYMAP_PRESSED, kf_SelectAllCombatCyborgs, N_("Select all Combat Cyborgs"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_E, KEYMAP_PRESSED, kf_SelectAllEngineers, N_("Select all Engineers"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_G, KEYMAP_PRESSED, kf_SelectAllLandCombatUnits, N_("Select all Land Combat Units"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_M, KEYMAP_PRESSED, kf_SelectAllMechanics, N_("Select all Mechanics"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_P, KEYMAP_PRESSED, kf_SelectAllTransporters, N_("Select all Transporters"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_R, KEYMAP_PRESSED, kf_SelectAllRepairTanks, N_("Select all Repair Tanks"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_S, KEYMAP_PRESSED, kf_SelectAllSensorUnits, N_("Select all Sensor Units"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LSHIFT, KEY_T, KEYMAP_PRESSED, kf_SelectAllTrucks, N_("Select all Trucks"));
// **********************************
// **********************************
// SELECT PLAYERS - DEBUG ONLY
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE,(KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_SelectNextFactory, N_("Select next Factory"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE,(KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_SelectNextResearch, N_("Select next Research Facility"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE,(KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_SelectNextPowerStation, N_("Select next Power Generator"));
keyAddMapping(KEYMAP_ASSIGNABLE, KEY_IGNORE,(KEY_CODE)KEY_MAXSCAN, KEYMAP_PRESSED, kf_SelectNextCyborgFactory, N_("Select next Cyborg Factory"));
// Debug options
keyAddMapping(KEYMAP___HIDE, KEY_LSHIFT, KEY_BACKSPACE, KEYMAP_PRESSED, kf_ToggleDebugMappings, N_("Toggle Debug Mappings"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_M, KEYMAP_PRESSED, kf_ToggleShowPath, N_("Toggle display of droid path"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_E, KEYMAP_PRESSED, kf_ToggleShowGateways, N_("Toggle display of gateways"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_M, KEYMAP_PRESSED, kf_ShowMappings, N_("Show all keyboard mappings - use pause!"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_V, KEYMAP_PRESSED, kf_ToggleVisibility, N_("Toggle visibility"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_W, KEYMAP_DOWN, kf_RaiseTile, N_("Raise tile height"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_A, KEYMAP_DOWN, kf_LowerTile, N_("Lower tile height"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_Y, KEYMAP_PRESSED, kf_ToggleDemoMode, N_("Toggles on/off DEMO Mode"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_B, KEYMAP_PRESSED, kf_EndMissionOffWorld, N_("End Mission"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_J, KEYMAP_PRESSED, kf_ToggleFog, N_("Toggles All fog"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_Q, KEYMAP_PRESSED, kf_ToggleWeather, N_("Trigger some weather"));
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_K, KEYMAP_PRESSED, kf_TriFlip, N_("Flip terrain triangle"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_K, KEYMAP_PRESSED, kf_MapCheck, N_("Realign height of all objects on the map"));
//These ones are necessary for debugging
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_A, KEYMAP_PRESSED, kf_AllAvailable, N_("Make all items available"));
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_K, KEYMAP_PRESSED, kf_KillSelected, N_("Kill Selected Unit(s)"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_G, KEYMAP_PRESSED, kf_ToggleGodMode, N_("Toggle god Mode Status"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_O, KEYMAP_PRESSED, kf_ChooseOptions, N_("Display Options Screen"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_X, KEYMAP_PRESSED, kf_FinishResearch, N_("Complete current research"));
keyAddMapping(KEYMAP__DEBUG, KEY_LSHIFT, KEY_W, KEYMAP_PRESSED, kf_ToggleWatchWindow, N_("Toggle watch window"));
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_L, KEYMAP_PRESSED, kf_TraceObject, N_("Trace a game object"));
keyAddMapping(KEYMAP__DEBUG, KEY_LSHIFT, KEY_D, KEYMAP_PRESSED, kf_ToggleDrivingMode, N_("Toggle Driving Mode"));
saveKeyMap(); // save out the default key mappings.
// ------------------------ OLD STUFF - Store here!
/*
keyAddMapping(KEYMAP__DEBUG, KEY_LSHIFT, KEY_D, KEYMAP_PRESSED, kf_ToggleDrivingMode, "Toggle Driving Mode");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_E, KEYMAP_PRESSED, kf_ToggleDroidInfo,"Display droid info whilst tracking");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_I, KEYMAP_PRESSED, kf_ToggleWidgets,"Toggle Widgets");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_J, KEYMAP_PRESSED, kf_ToggleRadarAllign,"Toggles Radar allignment");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_R, KEYMAP_PRESSED, kf_ShowNumObjects,"Show number of Objects");
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_T, KEYMAP_PRESSED, kf_SendTextMessage,"Send Text Message");
keyAddMapping(KEYMAP_ALWAYS, KEY_IGNORE, KEY_U, KEYMAP_PRESSED, kf_ToggleBackgroundFog,"Toggle Background Fog");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_V, KEYMAP_PRESSED, kf_BuildInfo,"Build date and time");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_Y, KEYMAP_PRESSED, kf_ToggleDemoMode,"Toggles on/off DEMO Mode");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_Z, KEYMAP_PRESSED, kf_ShowGridInfo,"DBPRINTF map grid coverage");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_SCROLLLOCK, KEYMAP_PRESSED, kf_TogglePauseMode, _("Toggle Pause Mode")); //not needed, done with KEY_ESC
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_J, KEYMAP_PRESSED, kf_MaxScrollLimits, "Maximum scroll limits");
keyAddMapping(KEYMAP__DEBUG, KEY_IGNORE, KEY_N, KEYMAP_PRESSED, kf_GiveTemplateSet, "Give template set(s) to player 0 ");
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_KP_MINUS, KEYMAP_PRESSED, kf_SystemClose, "System Close (EXIT)"); //not working right now
keyAddMapping(KEYMAP__DEBUG, KEY_LCTRL, KEY_I, KEYMAP_PRESSED, kf_RecalcLighting, "Recalculate lighting");
// This is not needed, use ctrl-o
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F1, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 0");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F2, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 1");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F3, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 2");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F4, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 3");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F5, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 4");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F6, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 5");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F7, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 6");
keyAddMapping(KEYMAP__DEBUG, KEY_LALT, KEY_F8, KEYMAP_PRESSED, kf_SelectPlayer, "Select player 7");
*/
}
// ----------------------------------------------------------------------------------
/* Adds a new mapping to the list */
//bool keyAddMapping(KEY_CODE metaCode, KEY_CODE subCode, KEY_ACTION action,void *function, char *name)
KEY_MAPPING *keyAddMapping(KEY_STATUS status,KEY_CODE metaCode, KEY_CODE subCode, KEY_ACTION action,
void (*pKeyMapFunc)(void), const char *name)
{
KEY_MAPPING *newMapping;
/* Get some memory for our binding */
newMapping = (KEY_MAPPING*)malloc(sizeof(KEY_MAPPING));
if (newMapping == NULL)
{
debug(LOG_FATAL, "keyAddMapping: Out of memory!");
abort();
return NULL;
}
/* Copy over the name */
newMapping->pName = strdup(name);
if (newMapping->pName == NULL)
{
debug(LOG_FATAL, "keyAddMapping: Out of memory!");
abort();
return NULL;
}
/* Fill up our entries, first the ones that activate it */
newMapping->metaKeyCode = metaCode;
newMapping->subKeyCode = subCode;
newMapping->status = status;
/* When it was last called - needed? */
newMapping->lastCalled = gameTime;
/* And what gets called when it's activated */
newMapping->function = pKeyMapFunc;
/* Is it functional on the key being down or just pressed */
newMapping->action = action;
newMapping->altMetaKeyCode = KEY_IGNORE;
/* We always request only the left hand one */
if(metaCode == KEY_LCTRL) {newMapping->altMetaKeyCode = KEY_RCTRL;}
else if(metaCode == KEY_LALT) {newMapping->altMetaKeyCode = KEY_RALT;}
else if(metaCode == KEY_LSHIFT) {newMapping->altMetaKeyCode = KEY_RSHIFT;}
else if(metaCode == KEY_LMETA) {newMapping->altMetaKeyCode = KEY_RMETA;}
/* Set it to be active */
newMapping->active = true;
/* Add it to the start of the list */
newMapping->psNext = keyMappings;
keyMappings = newMapping;
numActiveMappings++;
return(newMapping);
}
// ----------------------------------------------------------------------------------
/* Removes a mapping from the list specified by the key codes */
bool keyRemoveMapping( KEY_CODE metaCode, KEY_CODE subCode )
{
KEY_MAPPING *mapping;
mapping = keyFindMapping(metaCode, subCode);
return(keyRemoveMappingPt(mapping));
}
// ----------------------------------------------------------------------------------
/* Returns a pointer to a mapping if it exists - NULL otherwise */
KEY_MAPPING *keyFindMapping( KEY_CODE metaCode, KEY_CODE subCode )
{
KEY_MAPPING *psCurr;
/* See if we can find it */
for(psCurr = keyMappings; psCurr != NULL; psCurr = psCurr->psNext)
{
if(psCurr->metaKeyCode == metaCode && psCurr->subKeyCode == subCode)
{
return(psCurr);
}
}
return(NULL);
}
// ----------------------------------------------------------------------------------
/* clears the mappings list and frees the memory */
void keyClearMappings( void )
{
while(keyMappings)
{
keyRemoveMappingPt(keyMappings);
}
}
// ----------------------------------------------------------------------------------
/* Removes a mapping specified by a pointer */
bool keyRemoveMappingPt(KEY_MAPPING *psToRemove)
{
KEY_MAPPING *psPrev,*psCurr;
if(psToRemove == NULL)
{
return(false);
}
if(psToRemove == keyMappings && keyMappings->psNext == NULL)
{
if (keyMappings->pName) free(keyMappings->pName); // ffs
free(keyMappings);
keyMappings = NULL;
numActiveMappings = 0;
return(true);
}
/* See if we can find it */
for(psPrev = NULL, psCurr = keyMappings;
psCurr != NULL && psCurr!=psToRemove;
psPrev = psCurr, psCurr = psCurr->psNext)
{
/*NOP*/
}
/* If it was found... */
if(psCurr==psToRemove)
{
/* See if it was the first element */
if(psPrev)
{
/* It wasn't */
psPrev->psNext = psCurr->psNext;
}
else
{
/* It was */
keyMappings = psCurr->psNext;
}
/* Free up the memory, first for the string */
if (psCurr->pName) free(psCurr->pName); // only free it if it was allocated in the first place (ffs)
/* and then for the mapping itself */
free(psCurr);
numActiveMappings--;
return(true);
}
return(false);
}
// ----------------------------------------------------------------------------------
/* Just returns how many are active */
UDWORD getNumMappings( void )
{
return(numActiveMappings);
}
// ----------------------------------------------------------------------------------
/* Allows _new_ mappings to be made at runtime */
static bool checkQwertyKeys( void )
{
KEY_CODE qKey;
UDWORD tableEntry;
bool aquired = false;
/* Are we trying to make a new map marker? */
if (keyDown(KEY_LALT))
{
/* Did we press a key */
qKey = getQwertyKey();
if (qKey)
{
tableEntry = asciiKeyCodeToTable(qKey);
/* We're assigning something to the key */
debug(LOG_NEVER, "Assigning keymapping to tableEntry: %i", tableEntry);
if (qwertyKeyMappings[tableEntry].psMapping)
{
/* Get rid of the old mapping on this key if there was one */
keyRemoveMappingPt(qwertyKeyMappings[tableEntry].psMapping);
}
/* Now add the new one for this location */
qwertyKeyMappings[tableEntry].psMapping =
keyAddMapping(KEYMAP_ALWAYS, KEY_LSHIFT, qKey, KEYMAP_PRESSED, kf_JumpToMapMarker, "Jump to new map marker");
aquired = true;
/* Store away the position and view angle */
qwertyKeyMappings[tableEntry].xPos = player.p.x;
qwertyKeyMappings[tableEntry].yPos = player.p.z;
qwertyKeyMappings[tableEntry].spin = player.r.y;
}
}
return aquired;
}
// ----------------------------------------------------------------------------------
/* Manages update of all the active function mappings */
void keyProcessMappings( bool bExclude )
{
KEY_MAPPING *keyToProcess;
bool bMetaKeyDown;
SDWORD i;
/* Bomb out if there are none */
if(!keyMappings || !numActiveMappings || !bKeyProcessing)
{
return;
}
/* Jump out if we've got a new mapping */
(void) checkQwertyKeys();
/* Check for the meta keys */
if (keyDown(KEY_LCTRL) || keyDown(KEY_RCTRL) || keyDown(KEY_LALT)
|| keyDown(KEY_RALT) || keyDown(KEY_LSHIFT) || keyDown(KEY_RSHIFT)
|| keyDown(KEY_LMETA) || keyDown(KEY_RMETA))
{
bMetaKeyDown = true;
}
else
{
bMetaKeyDown = false;
}
/* Run through all our mappings */
for(keyToProcess = keyMappings; keyToProcess!=NULL; keyToProcess = keyToProcess->psNext)
{
/* We haven't acted upon it */
if(!keyToProcess->active)
{
/* Get out if it's inactive */
break;
}
/* Skip innappropriate ones when necessary */
if(bExclude && keyToProcess->status!=KEYMAP_ALWAYS_PROCESS)
{
break;
}
if (keyToProcess->subKeyCode == (KEY_CODE)KEY_MAXSCAN)
{
continue;
}
if (keyToProcess->function == NULL)
{
continue;
}
if(keyToProcess->metaKeyCode==KEY_IGNORE && !bMetaKeyDown &&
!(keyToProcess->status==KEYMAP__DEBUG && !getDebugMappingStatus()) )
{
switch(keyToProcess->action)
{
case KEYMAP_PRESSED:
/* Were the right keys pressed? */
if(keyPressed(keyToProcess->subKeyCode))
{
lastSubKey = keyToProcess->subKeyCode;
/* Jump to the associated function call */
keyToProcess->function();
}
break;
case KEYMAP_DOWN:
/* Is the key Down? */
if(keyDown(keyToProcess->subKeyCode))
{
lastSubKey = keyToProcess->subKeyCode;
/* Jump to the associated function call */
keyToProcess->function();
}
break;
case KEYMAP_RELEASED:
/* Has the key been released? */
if(keyReleased(keyToProcess->subKeyCode))
{
lastSubKey = keyToProcess->subKeyCode;
/* Jump to the associated function call */
keyToProcess->function();
}
break;
default:
debug(LOG_FATAL, "Unknown key action (action code %u) while processing keymap.", (unsigned int)keyToProcess->action);
abort();
break;
}
}
/* Process the combi ones */
if( (keyToProcess->metaKeyCode!=KEY_IGNORE && bMetaKeyDown) &&
!(keyToProcess->status==KEYMAP__DEBUG && !getDebugMappingStatus()))
{
/* It's a combo keypress - one held down and the other pressed */
if (keyDown(keyToProcess->metaKeyCode) && keyPressed(keyToProcess->subKeyCode))
{
lastMetaKey = keyToProcess->metaKeyCode;
lastSubKey = keyToProcess->subKeyCode;
keyToProcess->function();
}
else if (keyToProcess->altMetaKeyCode != KEY_IGNORE)
{
if(keyDown(keyToProcess->altMetaKeyCode) && keyPressed(keyToProcess->subKeyCode))
{
lastMetaKey = keyToProcess->metaKeyCode;
lastSubKey = keyToProcess->subKeyCode;
keyToProcess->function();
}
}
}
}
/* Script callback - find out what meta key was pressed */
cbPressedMetaKey = KEY_IGNORE;
/* getLastMetaKey() can't be used here, have to do manually */
if(keyDown(KEY_LCTRL))
cbPressedMetaKey = KEY_LCTRL;
else if(keyDown(KEY_RCTRL))
cbPressedMetaKey = KEY_RCTRL;
else if(keyDown(KEY_LALT))
cbPressedMetaKey = KEY_LALT;
else if(keyDown(KEY_RALT))
cbPressedMetaKey = KEY_RALT;
else if(keyDown(KEY_LSHIFT))
cbPressedMetaKey = KEY_LSHIFT;
else if(keyDown(KEY_RSHIFT))
cbPressedMetaKey = KEY_RSHIFT;
else if(keyDown(KEY_LMETA))
cbPressedMetaKey = KEY_LMETA;
else if(keyDown(KEY_RMETA))
cbPressedMetaKey = KEY_RMETA;
/* Find out what keys were pressed */
for(i=0; i<KEY_MAXSCAN;i++)
{
/* Skip meta keys */
switch(i)
{
case KEY_LCTRL:
case KEY_RCTRL:
case KEY_LALT:
case KEY_RALT:
case KEY_LSHIFT:
case KEY_RSHIFT:
case KEY_LMETA:
case KEY_RMETA:
continue;
break;
}
/* Let scripts process this key if it's pressed */
if(keyPressed((KEY_CODE)i))
{
cbPressedKey = i;
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_KEY_PRESSED);
}
}
}
// ----------------------------------------------------------------------------------
/* Sends a particular key mapping to the console */
static void keyShowMapping(KEY_MAPPING *psMapping)
{
char asciiSub[20],asciiMeta[20];
bool onlySub;
onlySub = true;
if(psMapping->metaKeyCode!=KEY_IGNORE)
{
keyScanToString(psMapping->metaKeyCode,(char *)&asciiMeta,20);
onlySub = false;
}
keyScanToString(psMapping->subKeyCode,(char *)&asciiSub,20);
if(onlySub)
{
CONPRINTF(ConsoleString, (ConsoleString, "%s - %s", asciiSub, _(psMapping->pName)));
}
else
{
CONPRINTF(ConsoleString, (ConsoleString, "%s and %s - %s", asciiMeta, asciiSub, _(psMapping->pName)));
}
debug(LOG_INPUT, "Received %s from Console", ConsoleString);
}
// ----------------------------------------------------------------------------------
// this function isn't really module static - should be removed - debug only
void keyShowMappings( void )
{
KEY_MAPPING *psMapping;
for (psMapping = keyMappings; psMapping; psMapping = psMapping->psNext)
{
keyShowMapping(psMapping);
}
}
// ----------------------------------------------------------------------------------
/* Returns the key code of the last sub key pressed - allows called functions to have a simple stack */
KEY_CODE getLastSubKey( void )
{
return(lastSubKey);
}
// ----------------------------------------------------------------------------------
/* Returns the key code of the last meta key pressed - allows called functions to have a simple stack */
KEY_CODE getLastMetaKey( void )
{
return(lastMetaKey);
}
// ----------------------------------------------------------------------------------
/* Allows us to enable/disable the whole mapping system */
void keyEnableProcessing( bool val )
{
bKeyProcessing = val;
}
// ----------------------------------------------------------------------------------
/* Sets all mappings to be inactive */
void keyAllMappingsInactive( void )
{
KEY_MAPPING *psMapping;
for(psMapping = keyMappings; psMapping; psMapping = psMapping->psNext)
{
psMapping->active = false;
}
}
// ----------------------------------------------------------------------------------
void keyAllMappingsActive( void )
{
KEY_MAPPING *psMapping;
for(psMapping = keyMappings; psMapping; psMapping = psMapping->psNext)
{
psMapping->active = true;
}
}
// ----------------------------------------------------------------------------------
/* Allows us to make active/inactive specific mappings */
void keySetMappingStatus(KEY_MAPPING *psMapping, bool state)
{
psMapping->active = state;
}
static const KEY_CODE qwertyCodes[26] =
{
// +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P,
// +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
// +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L,
// +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
// +---+ +---+ +---+ +---+ +---+ +---+ +---+
KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M
// +---+ +---+ +---+ +---+ +---+ +---+ +---+
};
/* Returns the key code of the first ascii key that its finds has been PRESSED */
KEY_CODE getQwertyKey(void)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(qwertyCodes); ++i)
{
if (keyPressed(qwertyCodes[i]))
{
return qwertyCodes[i]; // Top-, middle- or bottom-row key pressed.
}
}
return (KEY_CODE)0; // no ascii key pressed
}
// ----------------------------------------------------------------------------------
/* Returns the number (0 to 26) of a key on the keyboard
from it's keycode. Q is zero, through to M being 25