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group.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Responsible for handling groups of droids.
*/
#ifndef __INCLUDED_SRC_GROUP_H__
#define __INCLUDED_SRC_GROUP_H__
#include "order.h"
enum GROUP_TYPE
{
GT_NORMAL, // standard group
GT_COMMAND, // command droid group
GT_TRANSPORTER, // transporter group
};
class DROID_GROUP
{
public: // TODO: c++ design to members become private.
DROID_GROUP();
void add(DROID *psDroid); // Add a droid to group. Remove it from its group in case it already has group
void remove(DROID *psDroid); // Remove droid from group. Free group in case RefCount<=0
void removeAll(); // Remove all droids from the group
unsigned int getNumMembers(); // Count the number of members of a group
void orderGroup(DROID_ORDER order); // give an order all the droids of the group
void orderGroup(DROID_ORDER order, UDWORD x, UDWORD y); // give an order all the droids of the group (using location)
void orderGroup(DROID_ORDER order, BASE_OBJECT *psObj); // give an order all the droids of the group (using object)
void setSecondary(SECONDARY_ORDER sec, SECONDARY_STATE state); // set the secondary state for a group of droids
GROUP_TYPE type; // Type from the enum GROUP_TYPE above
SWORD refCount; // Number of objects in the group. Group is deleted if refCount<=0. Count number of droids+NULL pointers.
DROID *psList; // List of droids in the group
DROID *psCommander; // The command droid of a command group
RUN_DATA sRunData; // Where the group should retreat to
int id; // unique group id
};
// initialise the group system
bool grpInitialise(void);
// shutdown the group system
void grpShutDown(void);
/// create a new group, use -1 to generate a new ID. never use id != -1 unless loading from a savegame.
DROID_GROUP *grpCreate(int id = -1);
/// lookup group by its unique id, or create it if not found
DROID_GROUP *grpFind(int id);
#endif // __INCLUDED_SRC_GROUP_H__