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gateway.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Interface to routing gateway code.
*/
#ifndef __INCLUDED_SRC_GATEWAY_H__
#define __INCLUDED_SRC_GATEWAY_H__
struct GATEWAY
{
UBYTE x1,y1, x2,y2;
GATEWAY * psNext;
};
/// Initialise the gateway system
bool gwInitialise(void);
/// Shutdown the gateway system
void gwShutDown(void);
/// Add a gateway to the system
bool gwNewGateway(SDWORD x1, SDWORD y1, SDWORD x2, SDWORD y2);
/// Release a gateway
void gwFreeGateway(GATEWAY *psDel);
/// Get number of gateways.
UDWORD gwNumGateways(void);
/// Get the gateway list.
GATEWAY *gwGetGateways(void);
/// Set gateway list
void gwSetGateways(GATEWAY *ps);
#endif // __INCLUDED_SRC_GATEWAY_H__