forked from Warzone2100/warzone2100
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfrontend.h
255 lines (212 loc) · 7.35 KB
/
frontend.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_FRONTEND_H__
#define __INCLUDED_SRC_FRONTEND_H__
#include "lib/widget/widgbase.h"
// determines which option screen to use. when in GS_TITLE_SCREEN mode.
enum tMode
{
TITLE, // 0 intro mode
SINGLE, // 1 single player menu
MULTI, // 2 multiplayer menu
OPTIONS, // 3 options menu
GAME, // 4
TUTORIAL, // 5 tutorial/fastplay
CREDITS, // 6 credits
PROTOCOL, // 7 MULTIPLAYER, select proto
MULTIOPTION, // 8 MULTIPLAYER, select game options
FORCESELECT, // 9 MULTIPLAYER, Force design screen
GAMEFIND, // 10 MULTIPLAYER, gamefinder.
MULTILIMIT, // 11 MULTIPLAYER, Limit the multistuff.
STARTGAME, // 12 Fire up the game
SHOWINTRO, // 13 reshow the intro
QUIT, // 14 leaving game
LOADSAVEGAME, // 15 loading a save game
KEYMAP, // 16 keymap editor
GRAPHICS_OPTIONS, // 17 graphics options menu
AUDIO_OPTIONS, // 18 audio options menu
VIDEO_OPTIONS, // 19 video options menu
MOUSE_OPTIONS, // 20 mouse options menu
};
extern tMode titleMode; // the global case
extern tMode lastTitleMode;
#define MAX_LEVEL_NAME_SIZE (256)
extern char aLevelName[MAX_LEVEL_NAME_SIZE+1]; //256]; // vital! the wrf file to use.
extern bool bLimiterLoaded;
void changeTitleMode(tMode mode);
bool runTitleMenu(void);
bool runSinglePlayerMenu(void);
bool runMultiPlayerMenu(void);
bool runGameOptionsMenu(void);
bool runOptionsMenu(void);
bool runGraphicsOptionsMenu(void);
bool runAudioOptionsMenu(void);
bool runVideoOptionsMenu(void);
bool runMouseOptionsMenu(void);
bool runTutorialMenu(void);
void addTopForm(void);
void addBottomForm(void);
void addBackdrop(void);
void addTextButton(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt, unsigned int style);
void addSmallTextButton(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt, unsigned int style);
void addTextHint(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt);
void addText(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt, UDWORD formID);
void addSideText(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt);
void addFESlider(UDWORD id, UDWORD parent, UDWORD x, UDWORD y, UDWORD stops, UDWORD pos);
void addFEAISlider(UDWORD id, UDWORD parent, UDWORD x, UDWORD y, UDWORD stops, UDWORD pos);
void displayTextOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
bool CancelPressed(void);
// ////////////////////////////////////////////////////////////////////////////
// defines.
#define FRONTEND_TOPFORMX 50
#define FRONTEND_TOPFORMY 10
#define FRONTEND_TOPFORMW 540
#define FRONTEND_TOPFORMH 150
#define FRONTEND_TOPFORM_WIDEX 28
#define FRONTEND_TOPFORM_WIDEY 10
#define FRONTEND_TOPFORM_WIDEW 588
#define FRONTEND_TOPFORM_WIDEH 150
#define FRONTEND_BOTFORMX FRONTEND_TOPFORMX
#define FRONTEND_BOTFORMY 170
#define FRONTEND_BOTFORMW FRONTEND_TOPFORMW
#define FRONTEND_BOTFORMH 300
#define FRONTEND_BUTWIDTH FRONTEND_BOTFORMW-40 // text button sizes.
#define FRONTEND_BUTHEIGHT 30
#define FRONTEND_POS1X 20 // button positions
#define FRONTEND_POS1Y 10
#define FRONTEND_POS1M 340
#define FRONTEND_POS2X 20
#define FRONTEND_POS2Y 50
#define FRONTEND_POS2M 340
#define FRONTEND_POS3X 20
#define FRONTEND_POS3Y 90
#define FRONTEND_POS3M 340
#define FRONTEND_POS4X 20
#define FRONTEND_POS4Y 130
#define FRONTEND_POS4M 340
#define FRONTEND_POS5X 20
#define FRONTEND_POS5Y 170
#define FRONTEND_POS5M 340
#define FRONTEND_POS6X 20
#define FRONTEND_POS6Y 210
#define FRONTEND_POS6M 340
#define FRONTEND_POS7X 20
#define FRONTEND_POS7Y 250
#define FRONTEND_POS7M 340
#define FRONTEND_POS8X -30 // special case for our hyperlink
#define FRONTEND_POS8Y 278
#define FRONTEND_SIDEX 24
#define FRONTEND_SIDEY FRONTEND_BOTFORMY
#define FRONTEND_LOGOW 248
#define FRONTEND_LOGOH 118
enum
{
FRONTEND_BACKDROP = 20000,
FRONTEND_TOPFORM,
FRONTEND_BOTFORM,
FRONTEND_LOGO,
FRONTEND_SIDETEXT, // side-ee-ways text
FRONTEND_SIDETEXT1, // side-ee-ways text
FRONTEND_SIDETEXT2, // side-ee-ways text
FRONTEND_SIDETEXT3, // side-ee-ways text
FRONTEND_SIDETEXT4, // side-ee-ways text
FRONTEND_LOADCAM2, // loading via --GAME CAM_2A
FRONTEND_LOADCAM3, // loading via --GAME CAM_3A
FRONTEND_PASSWORDFORM,
FRONTEND_HYPERLINK,
// begin menu
FRONTEND_SINGLEPLAYER = 20100, // title screen
FRONTEND_MULTIPLAYER,
FRONTEND_TUTORIAL,
FRONTEND_PLAYINTRO,
FRONTEND_OPTIONS,
FRONTEND_QUIT,
FRONTEND_FASTPLAY, //tutorial menu option
FRONTEND_NEWGAME = 20200, // single player (menu)
FRONTEND_LOADGAME_MISSION,
FRONTEND_LOADGAME_SKIRMISH,
FRONTEND_SKIRMISH,
FRONTEND_CHALLENGES,
FRONTEND_HOST = 20300, //multiplayer menu options
FRONTEND_JOIN,
FE_P0, // player 0 buton
FE_P1, // player 1 buton
FE_P2, // player 2 buton
FE_P3, // player 3 buton
FE_P4, // player 4 buton
FE_P5, // player 5 buton
FE_P6, // player 6 buton
FE_P7, // player 7 buton
FE_MP_PR, // Multiplayer player random button
FE_MP_PMAX = FE_MP_PR + MAX_PLAYERS_IN_GUI, // Multiplayer player blah button
FRONTEND_GAMEOPTIONS = 21000, // Game Options menu
FRONTEND_LANGUAGE,
FRONTEND_LANGUAGE_R,
FRONTEND_RADAR,
FRONTEND_RADAR_R,
FRONTEND_COLOUR,
FRONTEND_COLOUR_CAM,
FRONTEND_COLOUR_MP,
FRONTEND_DIFFICULTY,
FRONTEND_DIFFICULTY_R,
FRONTEND_SCROLLSPEED_SL,
FRONTEND_SCROLLSPEED, // screen scroll speed
FRONTEND_GRAPHICSOPTIONS = 22000, // Graphics Options Menu
FRONTEND_SSHAKE,
FRONTEND_SSHAKE_R,
FRONTEND_FMVMODE,
FRONTEND_FMVMODE_R,
FRONTEND_SCANLINES,
FRONTEND_SCANLINES_R,
FRONTEND_SUBTITLES,
FRONTEND_SUBTITLES_R,
FRONTEND_SHADOWS,
FRONTEND_SHADOWS_R,
FRONTEND_AUDIOOPTIONS = 23000, // Audio Options Menu
FRONTEND_3D_FX, // 3d sound volume
FRONTEND_FX, // 2d (voice) sound volume
FRONTEND_MUSIC, // music volume
FRONTEND_3D_FX_SL,
FRONTEND_FX_SL,
FRONTEND_MUSIC_SL,
FRONTEND_VIDEOOPTIONS = 24000, // video Options Menu
FRONTEND_WINDOWMODE,
FRONTEND_WINDOWMODE_R,
FRONTEND_RESOLUTION,
FRONTEND_RESOLUTION_R,
FRONTEND_TEXTURESZ,
FRONTEND_TEXTURESZ_R,
FRONTEND_TAKESEFFECT,
FRONTEND_VSYNC,
FRONTEND_VSYNC_R,
FRONTEND_FSAA,
FRONTEND_FSAA_R,
FRONTEND_SHADERS,
FRONTEND_SHADERS_R,
FRONTEND_MOUSEOPTIONS = 25000, // Mouse Options Menu
FRONTEND_TRAP,
FRONTEND_TRAP_R,
FRONTEND_MFLIP,
FRONTEND_MFLIP_R,
FRONTEND_MBUTTONS,
FRONTEND_MBUTTONS_R,
FRONTEND_MMROTATE,
FRONTEND_MMROTATE_R,
FRONTEND_KEYMAP = 26000, // Keymap menu
FRONTEND_NOGAMESAVAILABLE = 31666 // Used when no games are available in lobby
};
#endif // __INCLUDED_SRC_FRONTEND_H__