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display3ddef.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2012 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_DISPLAY3DDEF_H__
#define __INCLUDED_SRC_DISPLAY3DDEF_H__
#define TILE_WIDTH 128
#define TILE_HEIGHT 128
#define TILE_SIZE (TILE_WIDTH*TILE_HEIGHT)
// Amount of visible terrain tiles in x/y direction
#define VISIBLE_XTILES 64
#define VISIBLE_YTILES 64
#define RADTLX (OBJ_BACKX + OBJ_BACKWIDTH + BASE_GAP + 1 +D_W) // Paul's settings (492+12)
#define RADTLY (RET_Y + 1) // Paul's settings (332-17)
#define RADWIDTH 128
#define RADHEIGHT 128
#define RADBRX (RADTLX + RADWIDTH) -1
#define RADBRY (RADTLY + RADHEIGHT) -1
#define SKY_MULT 1
#define SKY_SHIMMY_BASE ((DEG(1)*SKY_MULT)/2)
#define SKY_SHIMMY (SKY_SHIMMY_BASE - (rand()%(2*SKY_SHIMMY_BASE)))
#endif // __INCLUDED_SRC_DISPLAY3DDEF_H__